Rita Kusumah
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Kemampuan Mengenal Lambang Bilangan Melalui Media Kartu Angka Ajeng Rahayu Tresna Dewi; Rita Kusumah
Jurnal Pelita PAUD Vol 3 No 1 (2018): Jurnal Pelita PAUD
Publisher : STKIP Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/pelitapaud.v3i1.435

Abstract

Penelitian ini bertujuan untuk memperoleh gambaran kemampuan mengenal lambang bilangan anak dengan menggunakan media kartu angka di kelompok B TK Plus Harapan Bunda Kabupaten Kuningan. Metode yang digunakan dalam penelitian ini adalah Penelitian Tindakan Kelas. Penelitian ini dilaksanakan dalam 3 siklus untuk melihat hasil belajar anak dan aktivitas anak dalam mengikuti pembelajaran mengenal lambang bilangan melalui media kartu angka. Sampel dalam penelitian ini adalah anak kelompok B TK Plus Harapan Bunda dengan jumlah 21 anak. Penelitian ini dilaksanakan dalam 3 siklus terdiri atas tahap perencanaan, tindakan, pengamatan, dan refleksi. Penerapan pembelajaran mengenal lambang bilangan melalui media kartu angka dikatakan berhasil apabila siswa memenuhi ketuntasan belajar minimal 85% atau berkembang sangat baik. Dari analisis data penelitian menjunjukan ada peningkatan kemampuan mengenal lambang bilangan yaitu pada pra tindakan diperoleh hasil yaitu 10,47 %, pada siklus I diperoleh hasil yaitu 33,33 %, siklus II diperoleh hasil yaitu 66,66 %, dan siklus III diperoleh hasil yaitu 88,57 % atau Berkembang Sesuai Harapan (BSH). Berdasarkan hasil penelitian, dapat disimpulkan bahwa dengan media kartu angka dapat meningkatkan kemampuan anak dalam mengenal lambang bilangan.
ANALISIS PENGGUNAAN GADGET TERHADAP MOTIVASI BELAJAR PADA MATERI IKLAN DI KELAS IV SDN 1 CIGARUKGAK Melly Lailatul Munawwaroh; Rita Kusumah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.34667

Abstract

Melly Lailatul Munawwaroh (206223031), Analysis of Gadget Usage on Learning Motivation in Advertising Material in Class IV of SDN I Cigarukgak, Study Program of Primary School Teacher Education (PGSD), 2025. In this era of globalization, all groups from children, teenagers to adults, are familiar with advanced tools or technologies that can facilitate and lighten human work. The advanced technology in question is gadgets. However, the use of gadgets by students has an impact on their learning motivation, both negative and positive effects. This research aims to describe how the use of gadgets affects learning motivation in advertising material in class IV of SDN 1 Cigarukgak. This research uses qualitative research methods. Qualitative research is intended to reveal phenomena comprehensively and according to the context or as it is through data collection in a natural setting as a direct source with the key instruments of the research itself. The subjects in this study are the homeroom teachers and the fourth-grade students at SDN 1 Cigarukgak. The object of research is the focal point in a study. The object of this research is the implementation of gadget usage as a learning medium and how its use impacts the learning motivation in the subjects of the fourth-grade students at SDN 1 Cigarukgak. Therefore, this research employs data collection techniques that include observation, interviews, and documentation.
Efektifitas Penggunaan Media Kotak Alfabet dan Gambar Terhadap Kemampuan Membaca Siswa Kelas II SDN 1 Kertayasa Rita Kusumah; Anisya, Rachma
Jurnal Lensa Pendas Vol 9 No 1 (2024): Februari
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/jlp.v9i1.3455

Abstract

This study aims to determine the Effectiveness of the Use of Alphabet Boxes and Pictures on the Reading Ability of Class II Students of SDN 1 Kertayasa. Where reading is one of the abilities that students must have in the educational process. Reading can be a bridge for students who wish to progress and succeed both in the family, school and community. This research is a pre-experimental study with a One Group Pretest-Posttest design. The population in this study were all class II students at SD Negeri 1 Kertayasa, totaling 26 students. The sampling technique in this study is total sampling. Data collection techniques used in this study were interviews, observations, tests, and documentation. The data analysis technique used in this study is the normality test, homogeneity test, and hypothesis testing (Wilcoxon). The results of the study showed that (1) Before using Alphabet Box Media and Pictures in class II students of SD Negeri 1 Kertayasa they were still lacking with an average value of 53,46. (2) After using the Alphabet Box Media and Pictures in class II students of SD Negeri 1 Kertayasa experienced an increase with an average value of 83,46. (3) There is an influence in using Alphabetical Box Media and Pictures in class II students of SD Negeri 1 Kertayasa with an Asymp.Sig value. (2-taied) 0.000.
ANALISIS PENGGUNAAN GADGET TERHADAP MOTIVASI BELAJAR PADA MATERI IKLAN DI KELAS IV SDN 1 CIGARUKGAK Melly Lailatul Munawwaroh; Rita Kusumah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.34667

Abstract

Melly Lailatul Munawwaroh (206223031), Analysis of Gadget Usage on Learning Motivation in Advertising Material in Class IV of SDN I Cigarukgak, Study Program of Primary School Teacher Education (PGSD), 2025. In this era of globalization, all groups from children, teenagers to adults, are familiar with advanced tools or technologies that can facilitate and lighten human work. The advanced technology in question is gadgets. However, the use of gadgets by students has an impact on their learning motivation, both negative and positive effects. This research aims to describe how the use of gadgets affects learning motivation in advertising material in class IV of SDN 1 Cigarukgak. This research uses qualitative research methods. Qualitative research is intended to reveal phenomena comprehensively and according to the context or as it is through data collection in a natural setting as a direct source with the key instruments of the research itself. The subjects in this study are the homeroom teachers and the fourth-grade students at SDN 1 Cigarukgak. The object of research is the focal point in a study. The object of this research is the implementation of gadget usage as a learning medium and how its use impacts the learning motivation in the subjects of the fourth-grade students at SDN 1 Cigarukgak. Therefore, this research employs data collection techniques that include observation, interviews, and documentation.