Novitasari, Ulfa
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The Recovery on Trauma of the Main Character in See You on Venus Movie Novitasari, Ulfa
EDUJ : English Education Journal Vol. 2 No. 1 (2024): June 2024
Publisher : CV. Kalimasada Group Profesional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59966/eduj.v2i1.793

Abstract

Trauma is a condition that arises as a result of a scary experience or event that happened to someone, such as natural disasters, physical violence, sexual harassment, and traffic accident. The response caused by trauma is have suicidal thought and depression, which affects a person's mentality due to the traumatic event they experienced. The purpose of this study is to know the causes and effects of trauma and how to recovery from trauma diseases. In this study, the writer used a descriptive-qualitative method. The writer watches the movie and identifies the data, then analysis all trauma in See You on Venus movie. In this study, the writer found that in the main character of See You on Venus movie, caused trauma by traffic accident and lost his close friend. Because that accident, he gets pressure and have suicidal thought to end his life. The effort of main character to get out from trauma condition is because partner sharing and travelling to new place.
HISGO (HISTORY GOVERNMENT): MEDIA PEMBELAJARAN SEJARAH BERBASIS VIRTUAL REALITY PADA PEMBELAJARAN STEM UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA SMA Novitasari, Ulfa; Maskun, Maskun; Sumargono, Sumargono; Pratama, Rinaldo Adi
Jurnal Manajemen Pendidikan Vol. 10 No. 2 (2025): Regular Issue
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v10i2.586

Abstract

The purpose of this study is to develop a history learning media integrated with science and technology, especially by implementing the STEM (Science, Technology, Engineering, and Mathematics) approach. One form of learning media innovation developed in this study is Virtual Reality (VR)-based media, which aims to improve students' critical thinking skills. This study uses the Research and Development (R&D) method with a 4D development model, which consists of four stages: 1) analysis stage, 2) design stage, 3) development stage, 4) implementation stage, and added stage 5) evaluation to measure the success of implementation. The research subjects involved students of class XII IPS 1 as the experimental class and XII IPS 2 as the control class at SMA Negeri 4 Bandar Lampung. The type of research used is a quasi-experiment with a pretest-posttest design. After the treatment was given to the experimental class through the use of VR-based HISGO media, the results of the analysis using the SPSS 24 application showed a significance value of 0.000 <0.05. This indicates a significant difference between the learning outcomes of the experimental class and the control class. Thus, this learning media is proven to be effective in improving students' critical thinking skills.