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Pengembangan Media Pembelajaran Berbasis PowerPoint Interaktif Materi Perubahan Wujud Zat untuk Siswa Kelas IV SD Ermawati, Alia; Rista, Lutvi Fidya; Ummah, Alisya Roisatul; Putri, Faza Brilliani Wahono; Umah, Silvia Nashihatul; Istiq'faroh, Nurul; Zahroh, Ulfi Aminatuz
PANUNTUN (Jurnal Budaya, Pariwisata, dan Ekonomi Kreatif) Vol. 1 No. 4 (2024): PANUNTUN (Jurnal Budaya, Pariwisata, dan Ekonomi Kreatif)
Publisher : CV. Kurnia Grup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61476/4fbttw56

Abstract

The development of interactive PowerPoint-based learning media with material on changes in the state of matter is an innovation that can help students' understanding of learning in grade IV of elementary school. This study was conducted based on the problem of the lack of innovation in the learning media used, which has triggered a decline in student learning outcomes. The research method used is Research and Development (RnD). The subjects used in this study included 2 validators, namely media experts and material experts, and 8 questionnaire respondents, namely grade IV elementary school students. The results of the study showed that interactive PowerPoint-based learning media were very suitable for use in learning. The results of the study indicate that interactive PowerPoint-based learning media is very feasible to be used in learning. This result is shown from the average assessment of expert validation of 95.55% with a very good category.
Pembelajaran PPKn melalui Permainan Papan Edukatif: Mengatasi Tantangan Perbedaan Gaya Belajar Siswa dan Meningkatkan Pemahaman Pancasila Ummah, Alisya Roisatul; Fathurrohman
Tumoutou Social Science Journal Vol. 3 No. 1 (2026): Tumoutou Social Science Journal
Publisher : CV. Kurnia Grup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61476/29m6s857

Abstract

Pancasila and Civic Education (PPKn) learning in elementary schools plays an important role in shaping students' character and understanding of Pancasila values. However, the implementation of learning often faces challenges due to differences in students' learning styles, resulting in some students being less actively involved and their learning outcomes not being optimal. This study aims to examine the effectiveness of using educational board games as an alternative learning medium that can be adapted to various student learning styles and improve understanding of Pancasila values. The method used in this study is a literature review, examining various articles, journals, and previous research results that discuss the implementation of educational games in the context of PPKn learning and character education. The results of the study show that educational board games can create an interactive, collaborative, and contextual learning atmosphere, thereby stimulating visual, auditory, and kinesthetic learning styles in a balanced manner. In addition, this medium is considered effective in helping students understand moral concepts and Pancasila values through meaningful play experiences. The conclusion of this study is that civic education learning through educational board games has the potential to be a strategic innovation in overcoming differences in student learning styles while improving the understanding and application of Pancasila values in elementary schools.