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Rancang Bangun Aplikasi Display Multimedia Dengan Fitur Kreasi Konten Interaktif Berbasis Augmented Reality Roedavan, Rickman; Leman, Abdullah Pirus
Journal Cerita: Creative Education of Research in Information Technology and Artificial Informatics Vol 11 No 1 (2025): Journal CERITA : Creative Education of Research in Information Technology and Ar
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33050/cerita.v11i1.3688

Abstract

Bandung Techno Park (BTP) is one of Telkom University's innovation showcases frequently visited by students from both Indonesia and other countries such as Malaysia and Korea. However, BTP faces challenges in providing multimedia displays that effectively attract attention and offer interactive experiences for visitors. To address this issue, this study develops ARMazing, an Augmented Reality (AR)-based multimedia application designed to display various 3D animals in both realistic and cartoon forms. The research methodology includes literature review, system design based on the Multimedia Development Life Cycle (MDLC) model, and user testing and evaluation through a survey of 43 BTP visitors. The application features a creation mode, allowing users to select virtual animals, take photos, and record videos with them. Survey results indicate a positive response, with 83.2% of respondents appreciating the visual design, 81.4% valuing the educational content on animal species, and 90.7% enjoying the content creation feature. Based on the findings, ARMazing has proven to be an effective multimedia display medium that enhances attraction and interactivity at Bandung Techno Park while providing visitors with a more engaging educational experience.
Platforma: a modular and agile framework for simplified platformer game development Roedavan, Rickman; Leman, Abdullah Pirus; Pudjoatmodjo, Bambang
International Journal of Electrical and Computer Engineering (IJECE) Vol 15, No 6: December 2025
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijece.v15i6.pp5535-5542

Abstract

Research on game development frameworks has been extensively conducted; however, most frameworks are still too general. Conventional game frameworks are challenging for students who are new to game development, especially with their limited information and skills. Beginner game developers should ideally be guided by a practical and specific framework to help them better understand the structure of game development in a more directed manner. This paper proposes platformer modular and agile framework (Platforma) that specifically designed for platformer game development. The framework is built based on the atomic design model, breaking down each minor feature of a platformer game element and grouping these features into more specific modules. The framework was tested on three teams of students. Each team was tasked with developing a platformer game with a minimum of 15 levels of the reach game goals typology. Testing results involving 100 respondents using the game experience questionnaire (GEQ) indicated that the games developed had a positive aspect score of 3.48 and a negative aspect score of 2.65. Overall, these results suggest that the Platforma can serve as an effective guide for beginners in developing platformer games.