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Perbandingan Peningkatan Kemampuan Kognitif Siswa Melalui Model Discovery Learning Berbantu Jeopardy Game Dengan Model Konvensional Berbantu Powerpoint Asriawati, Sri; Afriza, Edi Fitriana; Hermawan, Yoni
COSMOS : Jurnal Ilmu Pendidikan, Ekonomi dan Teknologi Vol 2 No 2 (2025): Februari - Maret
Publisher : PUSDATIN Institut Agama Islam Sultan Muhammad Syafiuddin Sambas

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Abstract

This study is based on the phenomenon of low cognitive ability scores in economics subjects in grade XI at SMAN 1 Jatiwaras. The purpose of this study is to determine the difference in the improvement of cognitive ability in students who apply the discovery learning model aided by a jeopardy game compared to the conventional model aided by PowerPoint. Using an experimental method that employs a quasi-experimental design of the nonequivalent control group type, two classes were obtained as samples with 34 students each based on purposive sampling technique. The data collection technique was by observation using a cognitive ability test instrument in the form of multiple choice questions. The results of this study indicate that there is a difference in the improvement of students' cognitive abilities through the discovery learning model aided by jeopardy games with the conventional model aided by PowerPoint based on a significance of 0.001, which means that the hypothesis is accepted. However, the class that applied the conventional model with the help of PowerPoint was seen to be superior because it was the class with the highest cognitive ability scores in economics, even though the class that applied the discovery learning model with the help of jeopardy games experienced a higher increase in cognitive ability based on the scores before and after being given treatment.