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STRATEGI PENGAJARAN PENDIDIKAN AGAMA ISLAM (PAI) BERBASIS PEMBELAJARAN TEMATIK DI SMA 5 KOTA BENGKULU: STUDI PADA PROGRAM PLP TEMATIK KELOMPOK 73 Samsudin, Samsudin; Tri Hartanto, Ikhsan; Stefhany Aswandi, Nadiya; Nur Fadillah, Sabillah; Wahyuda, Azi; Yuliani, Alya
Jurnal Ilmu Pendidikan Islam Vol 23 No No.1 (2025): JIPI: Jurnal Ilmu Pendidikan Islam, Maret 2025
Publisher : FAKULTAS TARBIYAH UNIVERSITAS QOMARUDDIN GRESIK - JAWA TIMUR

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36835/jipi.v23iNo.1.4413

Abstract

Islamic Religious Education (PAI) learning at SMA 5 Bengkulu City applies a thematic strategy to link Islamic teachings with students' daily lives. This study analyzes teaching strategies, obstacles, and the impact of thematic learning. The research results show that the strategy of integrating religious values, discussions and projects increases students' understanding in cognitive, affective and psychomotor aspects. The main obstacles include a lack of teacher understanding, limited facilities, and student resistance. Teacher training, improved facilities and more interesting strategies are needed for effective learning.
Penerapan Gamifikasi untuk Meningkatkan Motivasi Belajar PAI di SMP 15 Kota Bengkulu Lorenza, Diana; Istikharah, Islamiah; Rahmayanti, Novita; Wahyuda, Azi; Taufiqurrahman, Muhammad
Educatoria : Jurnal Ilmiah Ilmu Pendidikan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/educatoria.v5i3.576

Abstract

This study aims to describe the implementation of gamification as an innovative strategy to increase motivation to learn Islamic Religious Education (PAI) at SMP Negeri 15 Bengkulu City in the even semester of the 2024/2025 academic year. This study used a descriptive qualitative approach with data collection techniques including observation, interviews, and documentation. The results indicate that PAI teachers successfully integrated gamification elements such as points, badges, leaderboards, and weekly challenges into their Lesson Plans (RPP). These elements were implemented through digital platforms such as Kahoot!, Quizizz, and ClassDojo, creating an interactive and collaborative learning environment. The implementation of gamification has been proven to increase students' intrinsic motivation through healthy competition, symbolic rewards, and a fun learning environment, while also being in line with the characteristics of the digital generation. However, obstacles remain, including limited infrastructure, unequal technological literacy, and inadequate assessment supervision. Therefore, support in the form of teacher training, provision of digital resources, and student mentoring is needed. These findings can serve as a reference for educators in designing more contextual and effective PAI learning in the digital era.