Zubaedi, Muhammad
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Implementation of Discovery Learning Model to Improve Student Learning Outcomes in Fiqh Learning at MI Al-Fatah Manggarai Barat Mulyadi, Musni; Zubaedi, Muhammad
Journal of Indonesian Primary School Vol. 2 No. 1 (2025): MARCH 2025
Publisher : MANDAILING GLOBAL EDUKASIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62945/jips.v2i1.428

Abstract

This study aims to improve learning outcomes in the subject of Fiqh with the Discovery Learning Learning Model for fourth grade students at MI Al-Fatah Manggarai Barat in 2024, this type of research uses Classroom Action Research, consisting of four stages, namely; planning, action, observation, reflection. The subjects of the study were 20 fourth grade students at MI Al-Fatah Manggarai Barat. The data collection method used observation, documentation, testing and interview methods. The results of this study showed a significant increase in students' critical and collaborative thinking. The percentage of students' critical thinking in the pre-cycle was 48%, cycle I was 65%, Cycle II meeting I increased to 85%, Cycle III increased to 95%. Student learning outcomes obtained in cycle I were 84.55%, but in cycle II it became 89.25%, Cycle III the application of Discovery Learning was increased again so that the percentage obtained increased to 97.55%. The application of the Discovery Learning model can improve Learning Outcomes by making modifications in terms of; use of interesting media, seating arrangements, and effective classroom management strategies.
The Effectiveness of the Discovery Learning Model in Fiqh Learning in Madrasah Zubaedi, Muhammad
Journal of Education and Religious Studies Vol. 5 No. 01 (2025): Education, Religious Studies and Law
Publisher : Academia Publication

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57060/jers-e7891c62

Abstract

This research article aims to determine the effectiveness of the Discovery Learning Model in fiqh learning in Madrasah, this research article uses Classroom Action Research (PTK) which is studied on grade VIII students of MTs Mamba'us Sholihin Suci Manyar Gresik in 2024 consisting of four stages, namely; planning, action, observation, reflection. The data collection method uses observation, documentation, tests and interviews. The results of this study show a significant increase in students' critical and collaborative thinking. The percentage of students' critical thinking in the pre-cycle was 48%, cycle I was 65%, cycle II meeting I increased to 85%, cycle III increased to 95%. The student learning outcomes obtained in the first cycle were 84.55%, but in the second cycle it was 89.25%, in the third cycle the implementation of Discovery Learning was increased again so that the percentage obtained increased to 97.55%. The application of the Discovery Learning model can improve Learning Outcomes by making modifications in terms of; the use of attractive media, seating arrangements, and effective classroom management strategies
PENGEMBANGAN MEDIA INTERAKTIF BERBASIS DIGITAL UNTUK MENINGKATKAN MOTORIK KASAR ANAK USIA DINI DI TAMAN KANAK-KANAK KECAMATAN MARISA A. Mohamad, Ria Ekawaty; Rahman, Misran; Zubaedi, Muhammad
Tadbir: Jurnal Manajemen Pendidikan Islam Vol 13 No 3 (2025): Tadbir: Jurnal Manajemen Pendidikan Islam
Publisher : LP2M IAIN Sultan Amai Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30603/tjmpi.v13i3.6411

Abstract

This research aims to develop and implement digital-based interactive media that can improve the gross motor skills of early childhood in Marisa District Kindergarten. The method used is Research and Development (R&D) with a mix-method approach, which is a combination of qualitative and quantitative approaches. The research stages include needs analysis, media design, validation by experts, limited trials, and field trials. The research subjects consisted of teachers and kindergarten children involved in the media implementation process. The results of the study show that the interactive media developed is very feasible to use, based on the validation of media and PAUD experts with a feasibility score of more than 85%. Field trials showed a significant improvement in children's gross motor skills, from pretest results to posttest, with a significance value (p) < 0.05. Qualitatively, children look more active, enthusiastic, and motivated during the learning process. This media also received a positive response from teachers because it was easy to use and able to create an interesting learning atmosphere. In conclusion, this digital interactive media is effective in improving early childhood gross motor and can be used as an innovative alternative in technology-based learning in early childhood education.