Chitra Lestari, S.I.Kom, M.I.Kom, Chitra Lestari, S.I.Kom, M.I.Kom
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INDUSTRI FILM INDONESIA SEBAGAI BAGIAN DARI INDUSTRI KREATIF Indonesia Chitra Lestari, S.I.Kom, M.I.Kom, Chitra Lestari, S.I.Kom, M.I.Kom
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 1 No. 2 (2022): Volume 1, Nomer 2 - September 2022
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v1i2.12

Abstract

There are many public businesses in the creative industries that are mostly profitable. In this era of technological development, we must be more creative. This study aims to (1) determine the conditions and value chain of creative businesses in the backing film sector in Indonesia. (2) knowing the efforts of the government to support creative businesses in film in Indonesia. The discussion methodology used is SWOT analysis. The data used in this research is a literature study. The conclusion of this study is that the condition of the Indonesian creative film sub-sector in the last two decades has shown significant developments compared to the previous administration. Films can be described through chain operations, supporting related products and regulations. Constraints faced by companies in supporting the creative film subsector in Indonesia, in particular, include limited hype programs that support film products that are less attractive to the public, delays in company operations, foreign film technology that is increasingly popular among the Indonesian people, weak government regulations. maintaining a film trail, and the lack of film seminaries in Indonesia. Results for Film, which is more in terms of marketing, uses more sophisticated technology as used by developed countries, and the government should be more involved in backing Indonesian films
RISET DAN APLIKASI SISTEM DESAIN DYNAMIC EFFECT FILM DAN TELEVISI BERBASIS ARTIFICIAL INTELLIGENCE Chitra Lestari, S.I.Kom, M.I.Kom, Chitra Lestari, S.I.Kom, M.I.Kom
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 2 No. 1 (2023): Volume 2, Nomer 1 - Maret 2023
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v2i1.29

Abstract

In the process of film from visual art to audio-visual art, sound design technology provides unlimited possibilities for its development. Before the emergence of audio film, we can only understand the connotation of the film through the actor's actions and some subtitles. Until the emergence of audio film, we can not only deeply under-stand the author's ideas through the actor's lines, the rendering and contrast of sound and music, but also let it better shape its own artistic works. The same is true of television, which appeared later than movies. The design of music, sound and language plays a very important role from the early sound design to the later sound image shaping and the second creation of the sound of the whole film. Therefore, this paper studies the film and televi-sion sound dynamic effect designsystem based on artificial intelligence.
MEMAHAMI PRAKTEK PRODUKSI AUDIO ORANG DENGAN GANGGUAN PENGLIHATAN Chitra Lestari, S.I.Kom, M.I.Kom, Chitra Lestari, S.I.Kom, M.I.Kom
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 2 No. 2 (2023): Volume 2, Nomer 2 - September 2023
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v2i2.36

Abstract

The advent of digital audio workstations and other digital audio tools has brought about a notable change in the audio industry by empowering both amateur and professional audio content creators with the tools necessary to produce high-quality audio content. However, we know very little about the accessibility of audio production tools that are widely used for the visually impaired. Through interviews with 18 audio professionals and the visually impaired hobbyist, we found that accessible audio production involves: putting together accessible and efficient workflows through a combination of key and specialized tools; achieve professional competency through a steep learning curve where domain knowledge and accessibility are inseparable; and facilitating learning and creating access by engaging in an online community of visually impaired audio enthusiasts. We discuss the deep link between accessibility and professional competence and end with design considerations to inform the development of future accessible audio production tools.
Transformasi Perfilman Indonesia:Dinamika dan Adaptasi dari Tahun 2000 hingga 2023 Chitra Lestari, S.I.Kom, M.I.Kom, Chitra Lestari, S.I.Kom, M.I.Kom
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 4 No. 1 (2025): Volume 4 Nomor 1 - Maret 2025
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v4i1.77

Abstract

Penelitian ini menganalisis perkembangan perfilman Indonesia dari tahun 2000 hingga 2023,  periode yang ditandai dengan kebangkitan industri setelah krisis ekonomi dan politik di akhir 1990-an, transformasi teknologi digital, perubahan preferensi penonton, serta dampak kebijakan pemerintah. Metode sejarah yang mencakup heuristik, analisis struktural, interpretasi, dan  penelitian pustaka digunakan untuk mengumpulkan dan menganalisis data primer dan sekunder. Hasil penelitian menunjukkan bahwa periode 2000-2009 menandai kebangkitan perfilman nasional dengan produksi film yang meningkat dan munculnya platform sinema baru. Pada dekade 2010-2019, terdapat peningkatan signifikan dalam produksi film yang didukung oleh kebijakan pemerintah dan pembangunan infrastruktur bioskop. Pandemi COVID-19 pada awal 2020 memaksa industri beradaptasi dengan pembatasan produksi dan penutupan bioskop, namun kreativitas sineas Indonesia terus berkembang melalui platform streaming. Kesimpulannya, perfilman Indonesia menunjukkan dinamika yang kompleks dan kemampuan adaptasi yang kuat dalam menghadapi berbagai tantangan selama periode tersebut.
Menjelajahi Storyboarding Dalam Kegiatar Pra-Singkat Chitra Lestari, S.I.Kom, M.I.Kom, Chitra Lestari, S.I.Kom, M.I.Kom
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 3 No. 1 (2024): Volume 3, Nomor 1 - Maret 2024
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v3i1.51

Abstract

Menciptakan ide tidak lagi dipandang sebagai tantangan dalam perusahaan, sesi kreatif dan brainstormingtersebar luas di sebagian besar perusahaan. Namun, saat membuat ringkasan desain, alat dan alatnya kurangmetode menemukan masalah dan membingkai situasi yang menarik. Makalah ini mengkaji ciri-ciristoryboard, pembuatan storyboard, dalam kegiatan prasingkat. Dalam studi eksploratif 54 timberpartisipasi dalam lokakarya pengembangan ide dianalisis. Lokakarya ini dikembangkan menggunakanteori dari desain, pemikiran visual dan narasi, menggunakan alat visual dalam setiap langkah dengan fokusmembingkai situasi yang menarik. Penelitian ini memberikan pemahaman awal mengenai storyboarding secara baruarea tersebut dan secara tentatif menyarankan bahwa storyboard merangsang kreativitas dan refleksi emosi dalam situasi yang menarik. Tampaknya storyboard juga merangsang tim dalam mengatur dan berdiskusi secara mentahdata secara luas. Storyboarding tampaknya menjanjikan sebagai sebuah metode tetapi perlu dibandingkan dengan metode tradisionalcara menggambarkan secara singkat, dokumen tertulis. Eksperimen disarankan untuk mengevaluasi perbedaannyaantara kegiatan pra-singkat yang dibuat dengan storyboard dibandingkan dengan kegiatan tertulis.
Kreativitas di Industri Film dari Perspektif Faktor Ergonomi dan Kreativitas di ProduksiFilm Horor 'Pamali' Chitra Lestari, S.I.Kom, M.I.Kom, Chitra Lestari, S.I.Kom, M.I.Kom
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 3 No. 2 (2024): Volume 3 Nomor 2 - September 2024
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v3i2.61

Abstract

The combination of movies and video games allows for a more immersive entertainment experience and innovation. The entertainment industry has the ability to create works of art that are not only entertaining, but also provide interactive and learning experiences to the audience. It enables the creation of artwork that combines the strengths and appeal of both worlds, taking cinematography and the video game experience to a new level never seen before. During the production process of PAMALI Horror film, which is a fusion of game and film, ergonomic factors of the workplace are also very important. The study investigated how the ergonomic design of the workplace, including the unique filming locations, affected the creativity of the cast. Criteria such as efficiency, comfort, and safety of the workplace are discussed in. The ergonomic factor of the workplace is also very important, especially during the production process of the PAMALI Horror film, which is a blend of game and film. The study investigated how the creativity of the performers was influenced by the ergonomic design of the workplace, including unique filming locations. Factors such as comfort, safety, and efficiency of the workspace are discussed with respect to artistic expression and the level of creativity that can be achieved by the performers in the environment. The focus of theresearch is issues related to increasing the creativity of filmmakers during the film and game production process, as well as the ergonomic impact of the process. This research is included in the type of literature research, which is research whose objects are books as data sources. The aim of this study was to uncover the relationship between ergonomic design of workplaces and levels of creativity in the process of making horror films. In practical terms, the findings could help the film industry improve workplace designs that support the creative expression and well-being of performers, even in challenging locations like helicopter crashes
Navigating Economic Challenges in the Digital Photography andVideo Industry: An Analysis of Monetization Strategies ThroughSubscription Models and the Role of Online Platforms Chitra Lestari, S.I.Kom, M.I.Kom, Chitra Lestari, S.I.Kom, M.I.Kom
Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian Vol. 4 No. 2 (2025): Volume 4 Nomor 2 - September 2025
Publisher : Akademi Komunikasi SAE Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56849/jpf.v4i2.97

Abstract

The digital photography and video industry has undergone a significant transformation due to technological advancements and changes in consumer behavior. This research aims to analyze the industry's economic challenges and explore more effective monetization strategies through subscription models and the role of online platforms. The research method used was qualitative, employing a case study approach that involved semi-structured interviews and focus group discussions with industry players. The findings show that the main challenges include technological unemployment, financial constraints, and the complexity of digital marketing. The subscription model is a relevant monetization strategy to provide a steady revenue stream, while online platforms play an essential role in supporting monetization through influencer marketing and product sales. This research emphasizes the need for adaptation and innovation to enhance the sustainability of the digital photography and video industry in the digital era.