Claim Missing Document
Check
Articles

Found 2 Documents
Search

Festival Generasi Islami: Silaturahmi Dan Pengembangan Karakter Islami Anak Desa Canggal Nawang, Mugi; Aidatul, Agustina; Azizah, Ismatul; Alfina, Lina; Wahidah, Baiq Farhatul
Jurnal Dehasen Mengabdi Vol 4 No 1 (2025): Maret-Agustus
Publisher : Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jdm.v4i1.7177

Abstract

The Community Service Program (KKN) is a manifestation of the tridharma of higher education in the form of community service. Canggal Village in Temanggung, where the majority of the population works in the agricultural sector, was chosen as the location for the KKN by Walisongo State Islamic University and Gunung Djati State Islamic University in Bandung. One of the main programs carried out is the Islamic Generation Festival, a competition event for TPQ children from two hamlets in the village, with the aim of strengthening brotherhood and improving Islamic character. The competitions held include the call to prayer, memorization of short letters, calligraphy, and quizzes with Islamic themes. This festival not only aims to improve the Islamic character of children but also as a means of fostering friendship between TPQ teachers in various hamlets. As a result, this festival succeeded in gathering more than 80 participants with high enthusiasm, where participants showed increased self-confidence in developing their potential, especially in the field of religion. This activity is expected to become a routine activity that will continue in the future.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF “POLATRACK” BERBASIS GAMIFIKASI MATERI POLA BILANGAN SISWA SMP Azizah, Ismatul; Anugraini, Asri Putri
Prismatika: Jurnal Pendidikan dan Riset Matematika Vol. 9 No. 1 (2026): Prismatika: Jurnal Pendidikan dan Riset Matematika
Publisher : Universitas Insan Budi Utomo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/prismatika.v9i1.3463

Abstract

This study aims to develop an interactive gamification-based learning medium named PolaTrack for number patterns for eighth-grade junior high school students and to test its feasibility and practicality. The development model used is ADDIE (Analysis, Design, Development, Implementation, Evaluation). The test subjects were 20 eighth-grade students from MTs Annur Al Huda Ngawonggo, selected through purposive sampling. Data were collected through expert validation questionnaires, student response questionnaires, and a posttest. The PolaTrack medium was designed as a digital game with four progressive tracks containing 20 number pattern questions of increasing difficulty, equipped with gamification mechanisms such as a point system, three lives, a time limit, immediate feedback, and a leaderboard. Validation results from media experts, content experts, and practicing teachers yielded percentages of 93.18%, 91.07%, and 90.38%, respectively, with an overall average of 91.54%, categorized as “Highly Valid.” The student response questionnaire yielded a percentage of 84.64%, categorized as “Practical.” The posttest results showed an average score of 72 with a classical mastery rate of 55%. This study concludes that the PolaTrack medium meets the criteria for being suitable and practical for use as an alternative learning medium for number patterns in junior high school, although its use needs to be integrated with teacher guidance for more optimal learning outcomes.