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PKM Pembelajaran Aplikasi Canva di Madrasah Diniyyah Sirojussibyan Rudi Prasetya; Andri Andri; Julizal Julizal; Halimatussa'diah Halimatussa'diah
JURNAL PENGABDIAN MASYARAKAT NIAN TANA Vol. 1 No. 4 (2023): Oktober: Jurnal Pengabdian Masyarakat Nian Tana
Publisher : Fakultas Ekonomi & Bisnis, Universitas Nusa Nipa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59603/jpmnt.v1i4.246

Abstract

Working and studying from home are demands that must be made at this time, since the Covid-19 pandemic due to the Corona virus. Schools were closed, teaching and learning activities were shifted online at home. Because of this demand, many teachers and parents are required to start adapting to remote teaching and learning activities, using technology. Bridging this, many applications are used for learning. Google provides a special website for teaching and learning activities for school students, in the Indonesian version. With this facility, anyone, including teachers, can create internal project hubs, team sites, publicly displayed sites, and more. Everything is done without the help of designers, programmers and IT. This training is for teachers who are still unclear (look confused) how to operate Canva to support distance learning between teachers and students to make it more interesting and fun.
PKM Kelompok Guru Guru Pada PAUD Tentang Pengenalan Vitamin Pada Buah - Buahan Berbasis Android Agus Darmawan; Syamsiah Syamsiah; Halimatussa'diah Halimatussa'diah
SAFARI :Jurnal Pengabdian Masyarakat Indonesia Vol. 3 No. 2 (2023): April : Jurnal Pengabdian Masyarakat Indonesia
Publisher : BADAN PENERBIT STIEPARI PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56910/safari.v3i2.696

Abstract

In this millennial era, technological developments are developing rapidly, including Android-based smartphone technology. Where almost all of the world of education uses Android-based smartphone technology. The Early Childhood Education participates in using Android technology as a learning medium. Where conventional learning media is still not optimal, so learning media with Android technology is needed so that it can be maximized in delivery. because smartphone technology is needed as a learning medium, our team of lecturers plans to introduce learning media about the introduction of vitamins to android-based fruits as information for children so that they like fruits. It is hoped that with learning media the socialization of early childhood teachers will become more interactive, we are in accordance with the agreement with PAUD teachers. The learning media application for the introduction of vitamins in fruits is made using the waterfall method and assisted by the Android programming language. The output to be achieved from this community service activity is a prototype in the form of an introduction module for vitamins in fruits in the form of learning media in early childhood education. With this module, it is hoped that it can assist teachers in utilizing learning media to improve students' abilities to absorb the material provided by the teacher