Yeniwati, Desy
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WEBSITE PENGARSIPAN MNC SEKURITAS (STUDY KASUS MNC SEKURITAS JAMBI): System;Information;DFD;Website. Wati, Nila; Riswan; Yeniwati, Desy
JURNAL AKADEMIKA Vol 14 No 1 (2021): Jurnal Akademika
Publisher : LP2M Universitas Nurdin Hamzah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53564/akademika.v14i1.701

Abstract

Information systems have a very important role in the development of an agency, especially at PT. MNC Securities Jambi. PT. MNC Sekuritas Jambi which apparently has not optimized the development of the information system. This causes the processing of archiving data PT. MNC Sekuritas Jambi became ineffective and inefficient. This study aims to analyze and study the problems in data processing archiving PT. MNC Sekuritas Jambi, a web-based information system that can make it easier for admins to process archiving data. The method used in this study is the Waterfall method and is supported by a systems analysis approach that uses object-oriented methods with data flow diagrams or data flow diagrams (DFD). This research resulted in data processing of incoming and outgoing mail archiving at PT. MNC Sekuritas Jambi is web-based which can make it easier for admins to manage data.
GAME EDUKASI PENGENALAN HURUF DAN ANGKA USIA DINI: Education;Early Childhood;Child Growth;Games. Nilawati; Riswan; Yeniwati, Desy; Rafindo
JURNAL AKADEMIKA Vol 14 No 2 (2022): Jurnal Akademika
Publisher : LP2M Universitas Nurdin Hamzah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53564/akademika.v14i2.867

Abstract

Educational games as additional media in the process of learning and teaching early childhood in Harapan Bunda Kindergarten, Mestong District, Muaro Jambi Regency. Where in this kindergarten there is no available learning media in the form of educational games. The results of this research are expected to be used as additional references in early childhood learning. To create a quality generation, education must be carried out from an early age in this case through Early Childhood Education. This game is designed with educational elements and attractive designs for children with the aim of fostering learning motivation with simulation media in the form of games.
SISTEM ABSENSI SISWA MENGGUNAKAN FINGERPRINT BERBASIS ARDUINO MEGA 2560: System;Information;School;Fingerprint. Yeniwati, Desy; Riswan; Nilawati; Trigina
FORTECH (Journal of Information Technology) Vol 6 No 1 (2022): Fortech (Journal Of Information Technology)
Publisher : LP2M Universitas Nurdin Hamzah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53564/fortech.v6i1.874

Abstract

This study aims to design, create and test the attendance system of SMA Dharma Bhakti 4 Jambi City students using Arduino Mega 2560-based Fingerprint. This research was conducted at SMA Dharma Bhakti 4 Jambi City from January to April 2021.This research was conducted using the R and D (Research and Development) method which includes planning, designing, manufacturing and testing tools carried out by making a tool system with input in the form of a Fingerprint Module. Control system with Arduino Mega 2560. Output system in the form of LCD and SMS reports to parents of SMA Dharma Bhakti 4 students in Jambi City. The way this tool works is by identifying the fingerprint pattern of DB 4 High School students during registration and transfer using the Fingerprint Module. The Fingerprint module is activated by a fingerprint then identified. The fingerprint that is read will appear on the LCD and through serial communication with the Arduino, the fingerprint will automatically respond to send a message in the form of an SMS to the parents of students who have been registered in the Arduino module.The test results on the Module reached 100% successfully detecting fingerprints that can record attendance data for SMA Dharma Bhakti 4 Jambi City students at SD CARD and provide SMS reports to their respective parents.