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Training on Utilizing Waste into Creative Artworks for Students of Madrasah Uthmaniah (ABIM) Malaysia Cahyanto, Bagus; Bela Dina, Lia Nur Atiqoh; Kampun, Hdariyani Binti; Ulmy, Adella Yauma; Daroini, Hasanatud; Farahdilla, Ariska
GUYUB: Journal of Community Engagement Vol 6, No 1 (2025): Maret
Publisher : Universitas Nurul Jadid

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33650/guyub.v6i1.10722

Abstract

Waste management is an issue that requires serious handling, one solution that can be done related to the waste problem in schools is through training in making creative artwork using waste or used goods. This community service activity was carried out at Madrasah Uthmaniah Malaysia with a training method that includes several stages such as (a) presentation of materials, (b) implementation of training, (c) practical assignments, and (d) monitoring and evaluation. This activity is also packaged in direct practice to provide practical experience to students, can contribute to learning arts and culture in schools, as well as awareness of the importance of sustainable environmental management. This activity ended with filling out a questionnaire and feedback by participants which showed that the majority of participants gave a positive response to the community service activities that had been carried out.
PENGARUH MEDIA ULAR TANGGA BERBASIS MISI TERHADAP HASIL BELAJAR PKN SISWA SDI BANI HASYIM Ulmy, Adella Yauma; Saharani, Adelia; Afrizal, Afrizal; Ertanti, Devi Wahyu
INSTRUKTUR INSTRUKTUR: Jurnal Pendidikan Guru Madrasah Ibtidaiyah Vol 4 No 2 (2025): INSTRUKTUR
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51192/instruktur.v4i2.1518

Abstract

The lack of engaging learning media in Civics Education (PKn) often results in low student achievement at the elementary level. This study aims to examine the influence of a mission-based snakes and ladders game as an instructional medium on the learning outcomes of fourth-grade students at SDI Bani Hasyim. A pre-experimental method with a one-group pretest-posttest design was employed. The research involved 20 students selected through total sampling. Data were collected using written tests administered before and after the learning intervention. The results showed an increase in the average score from 75.4 (pretest) to 88.5 (posttest), with 100% of students meeting the minimum mastery criteria. Additionally, the use of this game-based medium enhanced student participation during the learning process. These findings suggest that mission-based educational games have the potential to support improved learning outcomes in Civics Education, although further research is needed to validate their effectiveness in broader contexts