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Pengembangan Media Interaktif Berbasis Canva untuk Meningkatkan Minat Belajar Murid TK Go Ceria Cipayung Ryantina, Dessyanti; Pasaribu, Wealty Sweet Charollyn; Widiyanti, Eva
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 6 No. 2 (2025): Mei
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63447/jimik.v6i2.1351

Abstract

Interactive is a media that provides an opportunity for users to interact with the media and practice skills and get feedback on the material displayed. This study aims to determine the development of interactive media based on the Canva application to increase the learning interest of students at Go Ceria Cipayung Kindergarten. Kindergartens play an essential role in forming the foundation for the development of children's knowledge, attitudes, and skills. The main priorities of early childhood education include stimulation, guidance, care, and learning activities. Learning media, especially interactive educational media, are important to motivate and understand children. This study focuses on the development of multimedia-based interactive media using Canva for Go Ceria Cipayung Kindergarten. The objectives of this study include the creation of interactive media, as a reference for learning activities while playing, and measuring its effectiveness in TK Go Ceria Cipayung. The conclusion of this study shows that interactive learning media using cnva has been successfully designed, has the potential to foster a sense of interest in learning in the younger generation, especially students of TK Go Ceria Cipayung.
Analisis Pengaruh QRIS terhadap Sistem Informasi Pembayaran Digital dan Perilaku Pengguna di Indonesia Ryantina, Dessyanti; Arinal, Veri
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 10 No 2 (2026): APRIL 2026
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v10i2.5342

Abstract

This study analyzes the influence of QRIS (Quick Response Code Indonesian Standard) on digital payment information systems and user behavior in Indonesia. The research method uses a quantitative approach with simple linear regression analysis and validity-reliability tests. Data were collected through online questionnaires from 130 QRIS users at STIKOM CKI Campus. The results indicate that QRIS significantly affects the efficiency of digital payment systems, with regression coefficients of 0.8334 for ease of use and 0.0794 for security. Additionally, QRIS usage frequency influences user satisfaction (β = 0.462). Descriptive analysis reveals that 61.5% of respondents recommend QRIS, with the main constraint being slow internet connections (46.2%). These findings provide practical implications for service providers and regulators to enhance QRIS adoption.