Armadhani, Rio
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PENGEMBANGAN PRODUK INFUSED WATER REMPAH SEBAGAI UPAYA MENCAPAI SDGs 3 (KEHIDUPAN SEHAT DAN SEJAHTERA) BAGI MASYARAKAT KELURAHAN CANDIRENGGO KECAMATAN SINGOSARI KABUPATEN MALANG Armadhani, Rio; Azizah, Wafiq Failila; Cahyani, Tasya Septhia; Ismi, Zahira Fitria; Wulansari, Suryaning; Shaktiaji, Naufal Anugrah; Utama, Candra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.22929

Abstract

This service research has a goal to develop Spice Infused Water products that have useful value and see the community's response to Spice Infused Water products. The background of this study was due to the existence of various health problems at the research location, and it was found that the people at the research location had a lack of motivation in implementing a healthy lifestyle due to time limitations and difficulties in managing a healthy diet. This research adapts the research and service method with the following steps: preparation, implementation, and evaluation. Spice infused water products have passed laboratory tests at the Faculty of Agricultural Technology, Universitas Brawijaya on August 12, 2024 to test the contents in spice infused water drinks and on August 20, 2024 to determine the benefits of spice infused water products. Some of the parameters tested include: 1) Total sugar, 2) Potassium, 3) Vitamin C, 4) Salt, 5) Magnesium, 6) Antioxidants, 7) Nutrition fact (Total Sugar, Protein, Total Carbohydrates, Ash, Water, and Calories). Based on the results of trials and interviews with the public, it can be concluded that the Infused Water Spice product has good content for health and gets a good response from the community.
DEVELOPMENT OF COMICS LEARNING MEDIA ON THE ORIGINS OF MOUNT KELUD USING FICTION STORY MATERIAL FOR CLASS 4 STUDENTS OF SDN TAROKAN 3 Armadhani, Rio; Zaman, Wahid Ibnu; Wahyudi, Wahyudi
JURNAL EDUSCIENCE Vol 10, No 3 (2023): Jurnal Eduscience (JES), (Authors from Nigeria and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v10i3.4777

Abstract

This research produces a new product that can bring digital learning experiences to elementary schools in the form of learning media and can solve several existing problems. This research focuses on solving learning problems that are still teacher-centered, there is no variety of learning media, and learning facilities are incomplete. The aims of this research are, (1) to produce valid products, (2) to produce practical products, (3) to produce effective products. This research uses the Research and Development (R&D) method with the development model by Borg & Gall. The subjects in this research were fourth grade students at SDN Tarokan 3. The results of this development research were: (1) comic media was declared valid by media experts with a validity percentage of 84.7%, (2) comic media was declared valid by material experts with a percentage of validity of 98.4%, (3) comic media was declared practical by the teacher with a practicality percentage of 97%, (4) comic media was declared effective with the N-gain test results showing an increase with an average value of 0.36 (medium increase ).Keywords: Learning Media; Comic; Fictional StoryAbstrak Penelitian ini menghasilkan suatu produk baru yang dapat membawa pengalaman pembelajaran digital ke sekolah dasar dalam bentuk media pembelajaran serta dapat menyelesaikan beberapa permasalahan yang ada. Penelitian ini berfokus pada menyelesaikan permasalahan pembelajaran yang masih berpusat pada guru, tidak terdapat variasi media pembelajaran, serta sarana pembelajaran yang belum lengkap. Tujuan dari penelitian ini adalah, (1) menghasilkan produk yang valid, (2) menghasilkan produk yang praktis, (3) menghasilkan produk yang efektif. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan oleh Borg & Gall. Subjek pada penelitian ini adalah siswa kelas IV SDN Tarokan 3. Hasil dari penelitian pengembangan ini adalah: (1) media komik dinyatakan valid oleh ahli media dengan persentase kevalidan sebesar 84,7%, (2) media komik dinyatakan valid oleh ahli materi dengan persentase kevalidan sebesar 98,4%, (3) media komik dinyatakan praktis oleh guru dengan persentase kepraktisan sebesar 97%, (4) media komik dinyatakan efektif dengan hasil uji N-gain menunjukkan peningkatan dengan nilai rata-rata sebesar 0,36 (peningkatan sedang).Kata Kunci: Media Pembelajaran; Komik; Cerita Fiksi