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Pengenalan logika dan algoritma pemrograman sebagai projek penguatan profil pelajar pancasila siswa sekolah dasar Purwati, Yuli; Najmuddin, Faris Labib; Bafaqih, Mohamad Aqil; Nisa, Khoirun
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 9, No 2 (2025): March
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v9i2.29956

Abstract

AbstrakProyek Penguatan Profil Pelajar Pancasila adalah program belajar lintas disiplin untuk mencari solusi masalah di sekitar. Proyek ini menggunakan pendekatan pembelajaran berbasis projek, memberikan kesempatan belajar tanpa formalitas, struktur fleksibel, kegiatan interaktif, dan keterlibatan langsung dengan lingkungan. SD Qita Purwokerto mempunyai beberapa jenis ektrakulikuler salah satunya adalah ektrakulikuler TIK. Saat ini materi diberikan baru seputar penggunaan Microsoft Word, Power Point dan animasi sederhana. Ektrakulikuler TIK berpotensi untuk menerapkan projek pelajar pancasila dengan mengenalkan logika dan algoritma pemrograman. Tujuan kegiatan pengabdian ini adalah memperkenalkan, menjelaskan, dan mengoperasikan materi logika dan algoritma pemrograman menggunakan splikasi scratch dan platform hour of code. Dengan metode belajar yang berbasis permainan, siswa diperkenalkan pada konsep logika dan algoritma melalui kegiatan yang menyenangkan. Metode pelatihan yang digunakan adalah penyampaian materi, demontrasi dan praktikum. Peserta pelatihan adalah siswa SD Qita Purwokerto yang mengikuti ekstrakulikuler TIK yang berjumlah 23 orang. Kegiatan pelatihan ini diawali dengan tahap persiapan yang mencakup koordinasi terkait kebutuhan pelatihan dan peserta pelatihan. Tahap kedua yakni mengenalkan platform scratch dan hour of code sebagai media untuk belajar logika dan algoritma pemrograman atau coding. Tahap ketiga yaitu membuat game dengan scratch dan hour of code. Tahapan terakhir pelatihan adalah evaluasi yang mengukur capaian kegiatan pelatihan. Hasil pelatihan menunjukkan bahwa peserta dapat mengikuti kegiatan dengan penuh antusias. Selanjutnya, peserta juga dapat memenuhi beberapa indikator ketercapaian kegiatan pelatihan antara lain memahami jenis-jenis platform belajar coding secara online dan mampu menyesaikan soal membuat game sederhana, pelatihan coding juga dilakukan kembali di beberapa pertemuan saat ekstakulikuler TIK berlangsung di sekolah menggunakan scratch. Indikator tersebut menunjukkan bahwa tujuan pelaksanaan pelatihan dapat tercapai dengan baik. Kata kunci: algoritma dan pemrograman; koding; pembelajaran berbasis projek; scratch; hour of code. AbstractThe Pancasila Student Profile Strengthening Project is a cross-disciplinary learning program to find solutions to problems around. This project uses a project-based learning approach, providing learning opportunities without formality, flexible structures, interactive activities, and direct involvement with the environment. Qita Purwokerto Elementary School has several types of extracurricular activities, one of which is ICT extracurricular activities. Currently, the material provided is only about the use of Microsoft Word, Power Point and simple animations. ICT extracurricular activities have the potential to implement Pancasila student projects by introducing logic and programming algorithms. The purpose of this community service activity is to introduce, explain, and operate logic and programming algorithm materials using the scratch application and the hour of code platform. With a game-based learning method, students are introduced to the concept of logic and algorithms through fun activities. The training methods used are material delivery, demonstration and practicum. The training participants were 23 students of Qita Purwokerto Elementary School who took part in the ICT extracurricular activity. This training activity began with a preparation stage that included coordination regarding training needs and training participants. The second stage was to introduce the scratch and hour of code platforms as media for learning logic and programming algorithms or coding. The third stage is to create a game with scratch and hour of code. The last stage of training is an evaluation that measures the achievement of training activities. The results of the training show that participants can follow the activities with enthusiasm. Furthermore, participants can also meet several indicators of achievement of training activities, including understanding the types of online coding learning platforms and being able to solve questions about creating simple games, coding training is also carried out again in several meetings when ICT extracurricular activities take place at school using scratch. These indicators show that the objectives of implementing the training can be achieved well. Keywords: algorithms and programming; coding; project-based learning; scratch; hour of code.
Development of New Student Admissions Features for the Qaryah Thayyibah Elementary School Website in Purwokerto Purwati, Yuli; Purnawati, Ely; Najmuddin, Faris Labib; Bafaqih, Mohamad Aqil; Alfazri, Rifa
SISTEMASI Vol 14, No 3 (2025): Sistemasi: Jurnal Sistem Informasi
Publisher : Program Studi Sistem Informasi Fakultas Teknik dan Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/stmsi.v14i3.5109

Abstract

One of the key factors supporting effective school management is the quality of the new student admission (PPDB) process. At Qaryah Thayyibah Elementary School, student registration is still carried out manually by filling out a physical form or through a Google Form link, which is then submitted to the admissions committee along with other administrative requirements. Although the school already has a website, it is currently built on WordPress, and the administrators experience difficulties in managing it. The aim of this study is to optimize the school’s website by redeveloping it using the Laravel framework, incorporating UI/UX design that aligns with the school’s branding and functional needs. Additionally, the study involves developing a dedicated PPDB feature on the new website. The system development follows the Rapid Application Development (RAD) method, which includes the stages of planning, analysis, design, and implementation. The outcomes of this research include an optimized school website built using Laravel and the development of an integrated PPDB feature. The implemented system simplifies report generation by enabling direct integration between the school website and PPDB data processing. Moreover, it offers a more structured data storage system, making data retrieval more efficient and effective.