Mailatul Maftukhah
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Efektivitas Model Problem Based Learning Berbantuan Komik terhadap Kemampuan Berpikir Kritis Siswa Kelas IV Mailatul Maftukhah; Lisa Virdinarti Putra
JANACITTA Vol. 8 No. 1 (2025): Janacitta
Publisher : Universitas Ngudi Waluyo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35473/janacitta.v8i1.3820

Abstract

Abstract This research aims to test the effectiveness of the comic-assisted Problem Based Learning model on the critical thinking skills of grade IV students of SD Negeri Bandungan 01. The research carried out was quantitative using a quasi-experimental method, in the form of a one-group pretest–posttest design. Data collection techniques to measure the learning outcomes of students' critical thinking skills with assessments in the form of pretest and posttest. The research sample was 28 students in grade IV A SD Negeri Bandungan 01. The results of the study showed that there was an increase in student learning outcomes as evidenced by the comparison of pretest and posttest results, the posttest score was much higher with an average of 64.57 compared to the pretest score with an average of 39.57. So it can be concluded that the comic-assisted Problem Based Learning model is effective on the critical thinking skills of grade IV students of SD Negeri Bandungan 01. Based on the results of this study, suggestions can be given so that teachers can implement the comic-assisted Problem Based Learning model to create effective and fun learning for students.  Abstrak Penelitian ini bertujuan untuk menguji keefektifan model Problem Based Learning berbantuan komik terhadap kemampuan berpikir kritis siswa kelas IV SD Negeri Bandungan 01. Penelitian yang dilaksanakan berjenis kuantitatif menggunakan metode quasi eksperimen, dengan bentuk desain one-group pretest–posttest design. Teknik pengumpulan data untuk mengukur hasil belajar kemampuan berpikir kritis siswa dengan penilaian berupa pretest dan posttest. Sampel penelitian adalah siswa kelas IV A SD Negeri Bandungan 01 sebanyak 28 siswa. Hasil penelitian menunjukkan bahwa terdapat peningkatan hasil belajar siswa dibuktikan dengan perbandingan hasil pretest dan posttest, nilai posttest jauh lebih tinggi dengan rata-rata 64,57 dibandingkan nilai pretest dengan rata-rata 39,57. Sehingga dapat diambil kesimpulan bahwa model Problem Based Learning berbantuan komik efektif terhadap kemampuan berpikir kritis siswa kelas IV SD Negeri Bandungan 01. Berdasarkan hasil penelitian ini, dapat diberikan saran agar guru bisa mengimplementasikan model Problem Based Learning berbantuan komik agar tercipta pembelajaran efektif serta menyenangkan untuk siswa.
ANALISIS LITERATUR PENGGUNAAN MEDIA KARTU DALAM PEMBELAJARAN BAHASA INDONESIA SEKOLAH DASAR SERTA INOVASI KOMIK KARTU KATA DIGITAL Mailatul Maftukhah; Mintarsih Arbarini; Haryadi; Bernadus Wahyudi Joko Santoso
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.36036

Abstract

This study aims to systematically review several studies related to reading ability and vocabulary mastery in Indonesian language learning at elementary schools. Reading ability and vocabulary mastery are the main foundations of Indonesian language learning in elementary schools. The three previous studies show that card-based media, including word cards, flashcards, and picture word cards, have a positive effect on improving students' basic literacy skills. This article aims to review and compare previous research on the use of card media in learning Bahasa Indonesia at elementary schools and proposes the development of digital word card comics as an alternative medium that is more interactive and contextual. The research method used was a literature review of three empirical articles and other relevant supporting sources. The study results indicate that card media is effective in improving students' reading skills and vocabulary mastery, but it remains conventional. Therefore, digital word card comic media is proposed as an innovative form of 21st-century learning media that integrates text, images, and audio in a digital context.