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The Impact of Gamified Interventions on Youth Health Literacy: A Systematic Review of Effectiveness and Implementation Challenges Zikra, Andi Anzanul
Jurnal Riset Kualitatif dan Promosi Kesehatan Vol. 2 No. 2 (2023): July 2023
Publisher : Yayasan Sinergi Kawula Muda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61194/jrkpk.v2i2.666

Abstract

Educational games have emerged as effective tools to improve health literacy among children and adolescents, significantly impacting knowledge acquisition, behavior modification, and long term health outcomes. This narrative review systematically examines existing literature to evaluate the effectiveness of gamified interventions designed for youth health education. A structured literature search was conducted across major academic databases, including Scopus, PubMed, and Google Scholar, using targeted keywords and stringent inclusion and exclusion criteria. Findings indicate that gamification enhances learning engagement and sustains motivation, particularly in mental health literacy, nutrition education, physical activity promotion, and chronic disease management. Despite consistent evidence supporting their effectiveness, systemic issues such as limited technological infrastructure, cultural stigmatization, varying degrees of governmental and educational policy support, and differing accessibility across socio economic contexts significantly moderate outcomes. Discussion highlights the critical role of contextually relevant, user centered game design and emphasizes the necessity of robust infrastructural investments, policy reforms, and professional development for educators. Future research directions recommend longitudinal studies to evaluate sustained impacts, cross cultural comparative analyses, and economic feasibility assessments. Ultimately, the strategic implementation of educational games, supported by strong multi sector collaboration, presents considerable potential to bridge global health literacy gaps, underscoring the urgency for continued development and refinement in gamified health interventions.
Design of Web-Based Project Management System with Multi-Level Role-Based Access Control Zikra, Andi Anzanul; Darnilasari, Aulia; Yanuary, Rahmat; Sari, Komala
Journal of Computer Science and Informatics Engineering Vol 4 No 3 (2025): July
Publisher : Ali Institute of Research and Publication

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55537/cosie.v4i3.1179

Abstract

Conventional project management using WhatsApp and email creates problems in progress tracking and inefficient team coordination. Research shows 70% of projects fail to deliver what was promised to customers. This research aims to design a web-based project management system using Laravel 12, Filament Shield, and Tailwind CSS. The research methodology employs waterfall SDLC with problem identification, data collection, UML system design, and black box testing stages. The system is designed with an Role-Based Access Control (RBAC) for 6 roles: Super Admin, Project Manager, Team Lead, Developer, QA Tester, and Client. Results demonstrate successful system implementation with integrated platform features, multi-level RBAC, real-time tracking through kanban dashboard, and responsive interface. Black box testing with 21 test cases covering 5 core system functions (authentication, RBAC, project CRUD operations, task management, and kanban board) achieved 100% success rate. The system successfully addresses progress tracking and coordination issues with an integrated solution supporting organizational scalability
ANALISIS KRITIS SYARAT DAN KETENTUAN SHOPEE & TOKOPEDIA: MENYOROTI KETIDAKSEIMBANGAN POSISI KONSUMEN DALAM KERANGKA HUKUM INDONESIA Akbar, Muhammad Ali; Mubarak, Husni; Hidayat, AR; Zikra, Andi Anzanul; Fettyana, Fettyana; Allo, Nugra Tasik; Maniar, Jacklyn Preselia
SUPREMASI: Jurnal Pemikiran, Penelitian Ilmu-ilmu Sosial, Hukum dan Pengajarannya Volume 20, Nomor 2 (Oktober 2025)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/supremasi.v20i2.74725

Abstract

Perdagangan digital Indonesia, yang didominasi oleh Shopee dan Tokopedia, telah merevolusi ekonomi, namun menyisakan persoalan fundamental terkait perlindungan konsumen. Penelitian ini menyajikan analisis yuridis normatif terhadap Syarat dan Ketentuan (T&C) kedua platform, dengan tolok ukur utama Undang-Undang No. 8 Tahun 1999 tentang Perlindungan Konsumen (UUPK) dan peraturan turunannya. Argumen sentral penelitian ini adalah T&C yang berlaku saat ini, melalui mekanisme klausula baku, menciptakan ketidakseimbangan kekuasaan yang sistemik. Platform secara kontraktual memposisikan diri sebagai perantara pasif untuk mengalihkan tanggung jawab, sebuah tindakan yang berpotensi bertentangan dengan larangan eksplisit dalam Pasal 18 UUPK dan mandat sebagai fasilitator aktif dalam Peraturan Pemerintah No. 80 Tahun 2019. Klausula-klausula ini, yang mencakup hak sepihak untuk mengubah perjanjian dan membatasi ganti rugi, secara de jure berpotensi batal demi hukum, namun secara de facto tetap berlaku karena asimetri informasi dan sumber daya antara platform dan konsumen. Analisis diperkuat dengan studi kasus nyata, termasuk sengketa konsumen dan investigasi oleh Komisi Pengawas Persaingan Usaha (KPPU), yang mengilustrasikan bagaimana T&C tersebut diterjemahkan menjadi kerugian riil. Penelitian ini menyimpulkan bahwa mekanisme penyelesaian sengketa internal platform seringkali bersifat ilusi, sementara lembaga eksternal seperti Badan Penyelesaian Sengketa Konsumen (BPSK) terbukti tidak efektif. Sebagai solusi, direkomendasikan reformasi regulasi dan pengembangan kerangka kerja Online Dispute Resolution (ODR) nasional yang independen dan aksesibel untuk menyeimbangkan kembali neraca kekuasaan dan membangun ekosistem digital yang adil.