Raymond Kosala
Bina Nusantara University, Jakarta, Indonesia

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Evaluation of Physics Frameworks for Building Web-Based Games Resa Yogya; Raymond Kosala
Journal of Games, Game Art, and Gamification Vol. 1 No. 1 (2016)
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/jggag.v1i1.7241

Abstract

Recently, WebGL technology has shown a lot of potential for developing games. Since this technology is still relatively new, there is still much potential in the game development area that has not been explored yet. This paper explores the development of a game engine made with WebGL technology that integrates some physics frameworks for developing web-based 2D or 3D games. Specifically, we integrated three open source physics frameworks, which are Bullet, Cannon, and JigLib, into a WebGL-based game engine. We assessed these frameworks using some experiments, in terms of their correctness or accuracy, performance, completeness and compatibility. The results show that it is possible to integrate open source physics frameworks into a WebGL-based game engine, and Bullet is the best physics framework to be integrated into a WebGL-based game engine.
Touchless InteractionUsing Magnetometer for Mobile Games Jason Wihardja; Raymond Kosala
Journal of Games, Game Art, and Gamification Vol. 1 No. 2 (2016)
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/jggag.v1i2.7251

Abstract

This paper proposes an alternative method for conducting touchless interaction. Using a magnetometer sensor, we attempt to map some common gestures into something that can be understood by a magnetometer sensor. To demonstrate the concept, an application and a punching game that utilize this principlewere developed. Using the application, usersareable to perform a common swiping gesture using a magnetometer sensor. When the gamedetects a punch gesture, it will respond accordingly. The application was tested and compared against an existing touchless interaction technology. The test results showed that there are some aspects where the magnetometer solution is better compared to the existing solution. This suggests that touchless interaction using magnetometersmight have a promising future.