Elshad Ryan Ardiyanto
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Interactive Horror Story and the Narratives Implementation: Case Study on Interactive Story Games Developed by Supermassive Games Galih Dea Pratama; Franz Adeta Junior; Alif Tri Handoyo; Muhammad Rizki Nur Majiid; Elshad Ryan Ardiyanto; Fredy Purnomo
Journal of Games, Game Art, and Gamification Vol. 9 No. 2 (2024)
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/jggag.v9i2.10998

Abstract

Video game is one of many media designed to provide entertainment to its targeted users. In response to that, narrative that presents story to engage the users in many ways, such as through interactive story that responds to the actions taken by the players during the gameplay. To understand how the narrative is brought in the games, there is analytical framework specifically presented to break down the elements included in the games like storyworld, character, emotion, narrative interface and micro-narrative. In this research, the analytical framework is used to analyze the interactive horror story games developed by Supermassive Games, taking deeper look on the elements brought by each game. There are various implementations on each of the games, from the storyworld resembling numerous popular horror thriller media, presence of multiple playable characters, emergence of emotions like Fear and Anxiety among others, and the existence of micro-narratives to supplement the main story.
Remake of Survival Horror Video Game and How It’s Implemented: Comparative Analysis on Original and Remake Version of Resident Evil 4 Galih Dea Pratama; Hafizh Ash Shiddiqi; Eric Savero Hermawan; Andien Dwi Novika; Elshad Ryan Ardiyanto
Journal of Games, Game Art, and Gamification Vol. 9 No. 1 (2024)
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/jggag.v9i1.10999

Abstract

Video game is particularly known as an interactive media designed to present entertainment among its targeted users. While being released from time to time, there comes the desire to provide the outdated games to the modern audiences, hence surfaces the trend of video game remakes, which recently presented through Resident Evil 4 that serves as the newer version to the original one released in 2005. To give better understanding on the games, there is Elemental Tetrad which emphasizes on four elements like Mechanics, Story, Aesthetics and Technology. In this research, Elemental Tetrad is utilized to analyze both versions of Resident Evil 4, diving deep into how the game elements are implemented by the games while also highlighting the advances presented in the remake version compared to the original one. There are various differences of both games, such as the existence of more new mechanics, the expanded story and characterizations, slight change in the aesthetics to accommodate the realism of the remake, with all are enabled through the usage of latest RE Engine.