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KOMPARASI PATIKRAMA TATANEN HUMA SUNDA DI PADUKUHAN DAN PEDESAAN DI JAWA BARAT Edi Setiadi Putra; Mohammad Djalu Djatmiko; Mohamad Arif Waskito
Patanjala: Journal of Historical and Cultural Research Vol 10, No 3 (2018): PATANJALA Vol. 10 No. 3, September 2018
Publisher : Balai Pelestarian Nilai Budaya Jawa Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (887.288 KB) | DOI: 10.30959/patanjala.v10i3.440

Abstract

Penelitian ini bertujuan untuk mengungkap makna Patikrama Tatanen Huma Sunda, suatu prinsip pengelolaan ladang yang terkait dengan sistem pelestarian ekosistem hutan tropis. Patikrama Tatanen Huma tersirat dalam beberapa naskah kuno, yang tata caranya dilestarikan oleh beberapa padukuhan kabuyutan Sunda. Banyak penelitian tentang patikrama tatanen huma ini terfokus pada kehidupan pahuma di Desa Kanekes dan kawasan kasepuhan lain, namun belum banyak yang melakukan studi komparasi dengan kegiatan huma di kawasan padesaan. Melalui pendekatan etnografi, penelitian dilakukan pada beberapa kawasan padesaan di Jawa Barat yang masih melakukan aktivitas pertanian huma yang produktif. Penelitian ini diharapkan dapat mengetahui adanya perbedaan dan persamaan paradigma dalam aplikasi Patikrama Tatanen Huma Sunda. Komparasi ini dapat memberikan wawasan tentang konsekuensi perubahan serta nilai manfaat dalam pelestariannya, sehingga menjadi bahan pertimbangan dalam pemulihan ekosistem desa hutan dan menghidupkan kembali prinsip bertani yang sesuai dengan akar budaya masyarakat petani di kawasan padesaan.This study aims to reveal the meaning of Sundanese Patikrama Tatanen Huma, a principle of field management  related to the system of preserving tropical forest ecosystems. Patikrama Tatanen Huma is implied in some ancient manuscripts, the procedure of which is preserved by some Sundanese kabuyutan. Many of the researches on the patriarchal order of public relations focused on the life of pahuma in the village of Kanekes and other areas of Kasepuhan, but not many have conducted comparative studies with the activities of public relations in the region. Through an ethnographic approach, research was conducted in several rural areas in West Java that were still carrying out productive agricultural activities. This research was intended to find out the differences and similarities in the paradigm in the application of Huma Sunda Patikrama Tatanen. This comparison can provide insight into the consequences of change and the value of benefits in its preservation, so that it becomes a consideration in restoring forest village ecosystems and reviving farming principles that are in accordance with the cultural roots of farmers in the rural areas.
Konsep ergonomi kultural Nusantara dalam pendidikan dasar Desain Produk ITENAS Edi Setiadi Putra; Mohamad Arif Waskito
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 3, No 8 (2020)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v3i8.3816

Abstract

This study aims to reveal the existence of the concept of Cultural Ergonomics or Ergoculture, as a relevant term to describe the cultural influence of a nation in the principles of modern ergonomics. Ergonomics or Human Factor, is one of the important sciences to be studied by Product Design students, because it is a determining factor in achieving the predicate of the feasibility of using a product. Comfortability factors, efficiency and productivity are the benchmarks for the success of product design process. The study in this paper is a review of the process of design basic education that needs to introduce the ergonomic aspects of Indonesian people to a particular field of work based on cultural values. Not all principles of universal ergonomics are relevant to the cultural patterns of Indonesian society. Ergonomics studies in essential design basic education are delivered early to strengthen the understanding of cultural values from the ergonomic point of view of Indonesian society in general. This study is the beginning of the thought of the need to strengthen cultural aspects in Ergonomics applied to the study of Industrial Product Design in Indonesia.
Pemanfaatan Teknik Pemodelan Digital untuk Meningkatkan Kualitas Bentuk dan Ergonomi pada shoe last Sepatu Mohamad Arif Waskito
Rekayasa Hijau : Jurnal Teknologi Ramah Lingkungan Vol 5, No 1 (2021)
Publisher : Institut Teknologi Nasional, Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26760/jrh.v5i1.49-62

Abstract

ABSTRAKPada produk sepatu, kenyaman pakai merupakan faktor penting yang harus diperhatikan. Oleh karena itu sepatu yang baik akan memperhatikan kualitas bentuk dan ukuran shoe last pada saat pembuatannya. Ketidaksesuaian bentuk dan ukuran sepatu yang pakai pada kaki akan beresiko menyebabkan cedera secara temporer, bahkan untuk penggunaan dalam waktu lama dapat menimbulkan kecacatan pada kaki. Namun di industri kecil/menengah (IKM) alas kaki penentuan bentuk dan ukuran produk shoe last umumnya tidak melalui prosedur verifikasi yang baku. Penggunaan teknologi pemodelan digital pada pembuatan shoe last akan dapat membantu meningkatkan kualitas bentuk dan ukuran yang dihasilkannya. Melalui metode eksperimentasi digital yang didukung dengan data antropometri anatomi kaki responden lokal diharapkan akan menghasilkan sebuah metode baku perancangan shoe last tersebut. Metode perancangan digital untuk produk shoe last ini diharapkan akan bermanfaat bagi para pelaku usaha kecil alas kaki agar kualitas kenyamanan sepatu yang dibuatnya menjadi lebih baik dan berstandar.Kata kunci: Pemodelan digital, shoe last, IKM, kualitas kenyamanan ABSTRACTIn shoe products, wear comfort is an important factor that must be considered. Therefore, good shoes will pay attention to the quality of the shape and size of the last shoe at the time of manufacture. The improper shape and size of the shoes that are used on the feet will risk causing temporary injury, even for prolonged use, it can cause disability in the feet. However, in the small / medium-sized footwear industry (IKM), determining the shape and size of shoe last products generally does not go through a standard verification procedure. The use of digital modeling technology in making shoe lasts will help improve the quality of the shape and size it produces. Through the digital experimentation method that is supported by anthropometric data on the anatomy of the local respondents' feet, it is hoped that it will produce a standard method of designing the shoe last. It is hoped that this digital design method for shoe last products will be useful for small footwear entrepreneurs so that the quality of the comfort of the shoes they make becomes better and standard.Keywords: Digital modeling, shoe last, SMEs, comfort quality
Pemanfaatan Teknologi Digital Sebagai Usaha Meningkatkan Kemampuan Kreatif Pekerja Desain Di Ikm Alas Kaki Melalui Kegiatan Perancangan Ragam Hias Upper Sepatu Mohamad Arif Waskito; Edi Setiadi Putra
Jurnal Desain Indonesia. Vol 1 No 1 (2019): Jurnal Desain Indonesia
Publisher : Aliansi Desainer Produk Industri Indonesia (ADPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52265/jdi.v1i1.5

Abstract

Pemanfaatan teknologi digital dan informatika di dunia industri memiliki peran penting pada bidang perancangan, produksi, distribusi hingga pemasaran sehingga mampu menggantikan cara-cara konvensional yang selama ini diterapkan. Perkembangan teknologi digital di dunia industri membuat Indonesia berusaha untuk menjadi negara industri maju melalui pencanangan Revolusi Industri Indonesia 4.0 sebagai konsep pembangunan industrinya (Kemenperin RI, 2018). Namun percepatan penggunaan teknologi digital tersebut belum sepenuhnya mampu diikuti oleh kelas industri kecil-menengah (IKM), yang salah satu penyebabnya adalah sumber daya manusia (SDM) di industri yang masih gagap terhadap adanya kemajuan tersebut. Di industri kecil alas kaki, teknologi digital dapat diterapkan pada kegiatan perancangan produk atau pembuatan ornamen ragam hias pada upper. Hanya saja untuk dapat diimplementasikan sebagai proses kreasi, diperlukan strategi khusus mengingat SDM yang berperan sebagai tenaga kerja bidang desain di IKM-IKM umumnya tidak memiliki pendidikan formal dan pada umumnya terbiasa dengan tindakan peniruan atau memodifikasi yang mengakibatkan rendahnya kemampuan kreativitas mereka. Merujuk pada kondisi seperti itu, maka dikembangkan teknik modifikasi digital (Digital Modification Technique/ DMT) yang merupakan teknik menyederhanakan bentuk dari suatu objek tertentu (stilasi) dengan melibatkan software aplikasi desain untuk menghasilkan kreasi-kreasi baru dalam bentuk ragam hias, yang kemudian dijadikan ornamen visual pada bagian upper sepatu. Melalui teknik sederhana ini diharapkan para pengrajin dapat mempelajarinya dengan mudah sehingga lebih produktif dan kreatif untuk menghasilkan kebaruan dan keunikan pada produk-produk yang mereka hasilkan. The use of digital technology and informatics in the industrial world has an important role in the fields of design, production, distribution and marketing so as to replace conventional methods that have been implemented. The development of digital technology in the industrial world has made Indonesia strive to become an advanced industrial country through the launch of the Indonesian Industrial Revolution 4.0 as the concept of its industrial development (Ministry of Industry, 2018). However, the acceleration of the use of digital technology has not been fully able to be followed by Small-Medium Industry (SMI) classes, one of the causes of which is human resources (HR) in the industry who are still stuttering about the progress. In the small footwear industry, digital technology can be applied to product design activities or the making of decorative ornaments in the upper. It's just that to be implemented as a creative process, a special strategy is needed considering that human resources who act as design workers in the SMI generally do not have formal education and are generally accustomed to imitation or modifying actions that result in their low creativity. Referring to such conditions, a digital modification technique (DMT) is developed which is a technique to simplify the form of a particular object by involving design application software to produce new creations in the form of ornament, which is then used as an ornament visually on the upper part of the shoe. Through this simple technique, it is expected that the craftsmen can learn it easily so that it is more productive and creative to produce novelty and uniqueness in the products they produce
Peningkatan Nilai Ekonomi Material PVC Lembaran Dari Sampah Sisa Bahan Baku di Industri Alas Kaki Afrazilulla Anyankani Qorira; Mohamad Arif Waskito
Jurnal Desain Indonesia. Vol 2 No 1 (2020): Desain Sebagai Sebuah Penelitian
Publisher : Aliansi Desainer Produk Industri Indonesia (ADPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52265/jdi.v2i1.36

Abstract

Garbage is a part of people's lives. Especially plastic waste that continues to accumulate and also endangers environmental life, especially waste generated by an industry. Especially PVC plastic waste in the Footwear Industry. The amount of plastic waste is waste and the decomposition of plastic waste takes a very long time. To overcome these problems, it is necessary to carry out activities that make plastic waste can be reused properly. Using the experimental method can provide some new ideas and opportunities, in utilizing PVC plastic waste in the footwear industry. This can give rise to several new things and ideas such as designing a women's footwear with plastic waste of the type Mica Plastik (PVC) which is relatively rarely applied to functional products. The benefits of research activities on people's lives are creating new job opportunities and new businesses.
Perancangan Slingbag Untuk Kegiatan Street Feeding Komunitas Feed Not Bomb Bandung Adisti Ratna Delia; Mohamad Arif Waskito
Jurnal Desain Indonesia. Vol 4 No 1 (2022): ADAPTASI DAN KOMPROMI
Publisher : Aliansi Desainer Produk Industri Indonesia (ADPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52265/jdi.v4i1.147

Abstract

This research is the process of designing sling bag street feeding activities intended for the Bandung feed not bomb community at the age of 20-25 years. This research is based on the needs and opportunities due to cat overpopulation and the issue of welfare of abandoned animals that occur in Indonesia resulting in the emergence of the movement to care for abandoned animals. Based on data taken in the community feed not bomb Bandung street feeding activities are one of the alternatives that can be done to help the welfare of cats, but when the activity takes place street feeders to have difficulty bringing the needs of street feeding activities. The purpose of this research is to produce a sling bag product design that can organize luggage, make it easier for users, and must have good durability. The resulting design has a novelty value offered, namely sling bag devoted to the use of street feeding activities because there is no special bag to support these activities. The design process is carried out through the design thinking process approach and at the end of the process is produced a prototype design is tested on street feeding activities. Keyword: feed not bomb, cat, community, sling bag, street feeding
DESAIN PRODUK TAS DARI LIMBAH KAIN CORDURA (UPCYCLING FASHION) MELALUI PENDEKATAN EKSPLORASI MATERIAL Adisti Ratna Delia; Mohamad Arif Waskito; Amirul Nefo
Jurnal Desain Indonesia. Vol 5 No 01 (2023): Mobilitas dan Desain
Publisher : Aliansi Desainer Produk Industri Indonesia (ADPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52265/jdi.v5i01.233

Abstract

Industri fesyen merupakan industri kedua penyumbang sampah terbesar di dunia, salah satu yang dapat dilakukan untuk meminimalisir limbah yang dihasilkan yaitu dengan upcycling fashion atau pemanfaatan limbah fesyen menjadi produk bernilai. Fokus penelitian ini adalah limbah pra-konsumen yang dihasilkan CV Akhtar Bag Makers dan limbah yang akan dimanfaatkan adalah limbah kain cordura, sebagai limbah yang paling banyak dihasilkan. Pada penelitian ini penulis menggunakan metode design by doing melalui pendekatan eksplorasi material untuk menemukan potensi yang dapat dihasilkan limbah kain cordura, sehingga dapat menghasilkan produk tas yang memiliki nilai dengan menekan jumlah limbah baru yang dihasilkan dan membantu pengelolaan sampah fesyen di industri.
Perancangan Alat Bawa Bertema Y2K Menggunakan Metode Trend Forecasting untuk Gen Z Saat Festival Musik Afiff, Diza Khadijah; Waskito, Mohamad Arif
Meraki: Journal of Creative Industries Vol. 2 No. 02 (2025): Contextualizing Design: Bridging Tradition and Technology, Translating Trends
Publisher : Fakultas Industri Kreatif Universitas Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24123/meraki.v2i02.7286

Abstract

Among Gen Z, the design of fashion products often follows trends, which means it changes quickly, placing this industry in the category of fast fashion. Fast fashion can cause various problems, such as accumulating waste, and if the production process takes too long, the products may lose relevance to the trends by the time they are launched in the market. From the consumer side, particularly Gen Z, there is a preference for customizable products, making them more interested in items tailored to their wants and needs. The issues within the industry and opportunities from consumers give rise to a strategy as a solution: designing fashion items with a relevant annual theme using the Trend Forecasting Method. This strategy includes a scheduled yearly theme, ensuring that production time is more measured and planned. This reduces the risk of products becoming irrelevant due to rapidly changing trends, as specific special editions are launched with consistent momentum. The intended benefits of this research are to enhance the relevance of products with current trends while simultaneously meeting Gen Z’s preferences for more personalized and trendy fashion.
Peran Teknologi Digital dalam Peningkatan Efektifitas Perancangan dan Proses Produksi pada Pembuatan Produksi Kelom Geulis Bambu Laminasi Ramadhan, Ihsan Nur; Waskito, Mohamad Arif
Desainpedia: Jurnal Desain Produk dan Desain Komunikasi Visual Vol 4, No 1 (2025): Urban Design, Lifestyle & Behaviour
Publisher : Universitas Pembangunan Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36262/dpj.v4i1.1252

Abstract

Penelitian ini bertujuan untuk mengkaji bagaimana teknologi digital berperan penting dalam pengembangan penciptaan produk Sol Kelom Geulis dengan konstruksi bambu laminasi. Untuk mencapai tujuan penelitian, digunakan metode atau pendekatan pembelajaran eksperiensial yang terdiri dari 4 tahap, yaitu dimulai dari proses pengembangan, eksplorasi, implementasi dan diakhiri dengan tahap prototipe, dengan strategi atau konsep memanfaatkan karakteristik bambu yang mudah dibentuk menggunakan cetakan. Pada akhir penelitian, dihasilkan prototipe yang dikembangkan dengan melibatkan teknologi digital dalam perancangan dan produksi desain produk Sol Kelom Geulis dengan material bambu laminasi. Manfaat penelitian adalah memudahkan industri dalam merancang cetakan sol Kelom dan motif hias pembuatan upper Kelom dengan menggunakan teknologi digital.
Rekayasa upper sandal flatbed dari limbah kain polyester (Studi kasus: Hijack Sandals) Nugroho, Muhamad Agung; Waskito, Mohamad Arif
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 8, No 1 (2025)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v8i1.14586

Abstract

This research addresses the challenge of fabric waste in sandal production caused by high market demand. The study's primary contribution is demonstrating an effective method for repurposing production waste fabric into marketable flatbed sandals, reducing environmental impact while maintaining industry quality standards. Through experimental design, we identified opportunities to transform waste materials into consumer products, potentially creating new market segments responsive to current trends and preferences. Implementation of this approach reduced fabric waste by one 40x60cm trashbag per sandal product. This research provides a sustainable solution to material waste in the footwear industry by creating value from production residuals, simultaneously addressing environmental concerns and opening new commercial possibilities in the consumer footwear market.