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Journal : The Indonesian Design Journal

Pemanfaatan Teknologi Digital Sebagai Usaha Meningkatkan Kemampuan Kreatif Pekerja Desain Di Ikm Alas Kaki Melalui Kegiatan Perancangan Ragam Hias Upper Sepatu Mohamad Arif Waskito; Edi Setiadi Putra
Jurnal Desain Indonesia. Vol 1 No 1 (2019): Jurnal Desain Indonesia
Publisher : Aliansi Desainer Produk Industri Indonesia (ADPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52265/jdi.v1i1.5

Abstract

Pemanfaatan teknologi digital dan informatika di dunia industri memiliki peran penting pada bidang perancangan, produksi, distribusi hingga pemasaran sehingga mampu menggantikan cara-cara konvensional yang selama ini diterapkan. Perkembangan teknologi digital di dunia industri membuat Indonesia berusaha untuk menjadi negara industri maju melalui pencanangan Revolusi Industri Indonesia 4.0 sebagai konsep pembangunan industrinya (Kemenperin RI, 2018). Namun percepatan penggunaan teknologi digital tersebut belum sepenuhnya mampu diikuti oleh kelas industri kecil-menengah (IKM), yang salah satu penyebabnya adalah sumber daya manusia (SDM) di industri yang masih gagap terhadap adanya kemajuan tersebut. Di industri kecil alas kaki, teknologi digital dapat diterapkan pada kegiatan perancangan produk atau pembuatan ornamen ragam hias pada upper. Hanya saja untuk dapat diimplementasikan sebagai proses kreasi, diperlukan strategi khusus mengingat SDM yang berperan sebagai tenaga kerja bidang desain di IKM-IKM umumnya tidak memiliki pendidikan formal dan pada umumnya terbiasa dengan tindakan peniruan atau memodifikasi yang mengakibatkan rendahnya kemampuan kreativitas mereka. Merujuk pada kondisi seperti itu, maka dikembangkan teknik modifikasi digital (Digital Modification Technique/ DMT) yang merupakan teknik menyederhanakan bentuk dari suatu objek tertentu (stilasi) dengan melibatkan software aplikasi desain untuk menghasilkan kreasi-kreasi baru dalam bentuk ragam hias, yang kemudian dijadikan ornamen visual pada bagian upper sepatu. Melalui teknik sederhana ini diharapkan para pengrajin dapat mempelajarinya dengan mudah sehingga lebih produktif dan kreatif untuk menghasilkan kebaruan dan keunikan pada produk-produk yang mereka hasilkan. The use of digital technology and informatics in the industrial world has an important role in the fields of design, production, distribution and marketing so as to replace conventional methods that have been implemented. The development of digital technology in the industrial world has made Indonesia strive to become an advanced industrial country through the launch of the Indonesian Industrial Revolution 4.0 as the concept of its industrial development (Ministry of Industry, 2018). However, the acceleration of the use of digital technology has not been fully able to be followed by Small-Medium Industry (SMI) classes, one of the causes of which is human resources (HR) in the industry who are still stuttering about the progress. In the small footwear industry, digital technology can be applied to product design activities or the making of decorative ornaments in the upper. It's just that to be implemented as a creative process, a special strategy is needed considering that human resources who act as design workers in the SMI generally do not have formal education and are generally accustomed to imitation or modifying actions that result in their low creativity. Referring to such conditions, a digital modification technique (DMT) is developed which is a technique to simplify the form of a particular object by involving design application software to produce new creations in the form of ornament, which is then used as an ornament visually on the upper part of the shoe. Through this simple technique, it is expected that the craftsmen can learn it easily so that it is more productive and creative to produce novelty and uniqueness in the products they produce
Peningkatan Nilai Ekonomi Material PVC Lembaran Dari Sampah Sisa Bahan Baku di Industri Alas Kaki Afrazilulla Anyankani Qorira; Mohamad Arif Waskito
Jurnal Desain Indonesia. Vol 2 No 1 (2020): Desain Sebagai Sebuah Penelitian
Publisher : Aliansi Desainer Produk Industri Indonesia (ADPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52265/jdi.v2i1.36

Abstract

Garbage is a part of people's lives. Especially plastic waste that continues to accumulate and also endangers environmental life, especially waste generated by an industry. Especially PVC plastic waste in the Footwear Industry. The amount of plastic waste is waste and the decomposition of plastic waste takes a very long time. To overcome these problems, it is necessary to carry out activities that make plastic waste can be reused properly. Using the experimental method can provide some new ideas and opportunities, in utilizing PVC plastic waste in the footwear industry. This can give rise to several new things and ideas such as designing a women's footwear with plastic waste of the type Mica Plastik (PVC) which is relatively rarely applied to functional products. The benefits of research activities on people's lives are creating new job opportunities and new businesses.
Perancangan Slingbag Untuk Kegiatan Street Feeding Komunitas Feed Not Bomb Bandung Adisti Ratna Delia; Mohamad Arif Waskito
Jurnal Desain Indonesia. Vol 4 No 1 (2022): ADAPTASI DAN KOMPROMI
Publisher : Aliansi Desainer Produk Industri Indonesia (ADPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52265/jdi.v4i1.147

Abstract

This research is the process of designing sling bag street feeding activities intended for the Bandung feed not bomb community at the age of 20-25 years. This research is based on the needs and opportunities due to cat overpopulation and the issue of welfare of abandoned animals that occur in Indonesia resulting in the emergence of the movement to care for abandoned animals. Based on data taken in the community feed not bomb Bandung street feeding activities are one of the alternatives that can be done to help the welfare of cats, but when the activity takes place street feeders to have difficulty bringing the needs of street feeding activities. The purpose of this research is to produce a sling bag product design that can organize luggage, make it easier for users, and must have good durability. The resulting design has a novelty value offered, namely sling bag devoted to the use of street feeding activities because there is no special bag to support these activities. The design process is carried out through the design thinking process approach and at the end of the process is produced a prototype design is tested on street feeding activities. Keyword: feed not bomb, cat, community, sling bag, street feeding
DESAIN PRODUK TAS DARI LIMBAH KAIN CORDURA (UPCYCLING FASHION) MELALUI PENDEKATAN EKSPLORASI MATERIAL Adisti Ratna Delia; Mohamad Arif Waskito; Amirul Nefo
Jurnal Desain Indonesia. Vol 5 No 01 (2023): Mobilitas dan Desain
Publisher : Aliansi Desainer Produk Industri Indonesia (ADPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52265/jdi.v5i01.233

Abstract

Industri fesyen merupakan industri kedua penyumbang sampah terbesar di dunia, salah satu yang dapat dilakukan untuk meminimalisir limbah yang dihasilkan yaitu dengan upcycling fashion atau pemanfaatan limbah fesyen menjadi produk bernilai. Fokus penelitian ini adalah limbah pra-konsumen yang dihasilkan CV Akhtar Bag Makers dan limbah yang akan dimanfaatkan adalah limbah kain cordura, sebagai limbah yang paling banyak dihasilkan. Pada penelitian ini penulis menggunakan metode design by doing melalui pendekatan eksplorasi material untuk menemukan potensi yang dapat dihasilkan limbah kain cordura, sehingga dapat menghasilkan produk tas yang memiliki nilai dengan menekan jumlah limbah baru yang dihasilkan dan membantu pengelolaan sampah fesyen di industri.