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Sistem Pemesanan Berbasis Laravel Livewire dengan WhatsApp Gateway di Perumahan Bumi Coprayan Indah Pekalongan Yoga Bagas Kurniawan; Tresi Aprilia; Muhammad Khozin; M. Achsin Samas
Jurnal Teknologi Terpadu Vol 12 No 1 (2026): Juli, 2026
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jtt.v12i1.2562

Abstract

The housing unit reservation system is still manual, with prospective buyers making reservations directly at the location offline, which often causes inefficiency, recording errors, and delays in information to prospective buyers. Therefore, this study aims to develop a Laravel and Livewire-based Housing Reservation Management System with a WhatsApp Gateway for Bumi Coprayan Indah Housing. This system is designed to enable prospective buyers to make housing unit reservations online, manage reservation data more efficiently, and receive automatic notifications via WhatsApp. The research method used is the Waterfall-based software development method, with the Laravel 10 framework, and the stages are requirements analysis, system design, implementation, and testing using the Black-Box Testing method and User Acceptance Testing (UAT). The test results indicate that the developed system functions well according to the predefined specifications. Based on these results, user satisfaction ranges from 76% to 80.4%, with the highest score for the house search feature (80.4%) and the lowest for the efficiency of the booking process (76%). This indicates that the system has been well accepted by users. The implementation of this system has a positive impact on reservation efficiency, reduces recording errors, and facilitates communication between property developers and prospective buyers. This system is expected to be an innovative solution for digitizing the housing reservation process in a more modern and structured manner.
IMPLEMENTASI PENGGUNAAN BCRYPT DAN PASSKEY PADA SISTEM LOGIN WEB DI SMK NEGERI 1 XYZ Yasir Arafat; Taufik Hidayat; Muhammad Khozin
Simtek : jurnal sistem informasi dan teknik komputer Vol. 11 No. 1 (2026): April 2026
Publisher : STMIK Catur Sakti Kendari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51876/simtek.v11i1.1724

Abstract

Keamanan sistem login web menjadi aspek krusial dalam melindungi data pengguna dari ancaman siber seperti brute force, phishing, dan credential stuffing. Penelitian ini mengimplementasikan kombinasi algoritma Bcrypt dan Passkey untuk meningkatkan keamanan autentikasi pengguna pada sistem login web di SMK Negeri 1 XYZ. Algoritma Bcrypt digunakan untuk melakukan hashing kata sandi dengan salt dan cost factor guna mencegah serangan brute force, sedangkan Passkey, yang dikembangkan oleh FIDO Alliance, memungkinkan autentikasi tanpa kata sandi menggunakan biometrik atau PIN perangkat. Metode yang digunakan dalam penelitian ini adalah model Waterfall, dengan tahapan analisis kebutuhan, perancangan, implementasi, pengujian, dan pemeliharaan. Sistem diuji menggunakan metode Black-Box Testing untuk mengevaluasi fungsionalitas dan keamanan sistem login. Hasil pengujian menunjukkan bahwa kombinasi Bcrypt dan Passkey mampu meningkatkan keamanan sistem login dengan mengurangi risiko pencurian kredensial serta memberikan pengalaman autentikasi yang lebih aman dan efisien bagi pengguna.
DEVELOPMENT OF HUMAN COMPUTER INTERACTION IN THE EDUCATION SECTOR: SYSTEMATIC LITERATURE REVIEW Dian Novitaningrum; Muhammad Khozin; Yuni Handayani; Taufik Hidayat
JURNAL TEKNISI Vol. 5 No. 1 (2025): February 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/teknisi.v5i1.2784

Abstract

Abstract: Rapid technological developments have had a significant impact on various sectors, including education, where Human Computer Interaction (HCI) plays a role in increasing the effectiveness of technology-based learning. However, there are still challenges in the implementation of HCI, such as interface design, infrastructure, and user engagement. This study aims to evaluate the application of HCI in education by reviewing technologies such as chatbots, e-learning, Augmented Reality (AR), Virtual Reality (VR), Artificial Intelligence (AI), and the use of PowerPoint to support learning. Using the Systematic Literature Review (SLR) method based on journals published in 2020-2024 from Google Scholar, the results of the study show that chatbots increase communication efficiency and access to information, while AR and VR-based learning media help understand concepts, especially for students with special needs. The e-learning system designed with HCI principles provides an interactive and user-friendly learning experience, although there are still obstacles such as limited infrastructure and lack of training for educators. In addition, the use of AI in learning media has great potential in increasing engagement and quality of learning. Therefore, this study emphasizes the importance of user-oriented interface design, strengthening technological infrastructure, and collaboration between stakeholders to support more optimal implementation of IMK in the world of education.Keyword: human and computer interaction (HCI); artificial intelligence (AI); augmented reality (AR); education. Abstrak: Perkembangan teknologi yang pesat telah memberikan dampak signifikan di berbagai sektor, termasuk pendidikan, di mana Interaksi Manusia dan Komputer (IMK) berperan dalam meningkatkan efektivitas pembelajaran berbasis teknologi. Namun, masih terdapat tantangan dalam implementasi IMK, seperti desain antarmuka, infrastruktur, dan keterlibatan pengguna. Penelitian ini bertujuan untuk mengevaluasi penerapan IMK dalam pendidikan dengan meninjau teknologi seperti chatbot, e-learning, Augmented Reality (AR), Virtual Reality (VR), Artificial Intelligence (AI), serta penggunaan PowerPoint dalam mendukung pembelajaran. Menggunakan metode Systematic Literature Review (SLR) berdasarkan jurnal terbitan 2020-2024 dari Google Scholar, hasil penelitian menunjukkan bahwa chatbot meningkatkan efisiensi komunikasi dan akses informasi, sementara media pembelajaran berbasis AR dan VR membantu pemahaman konsep, terutama bagi siswa berkebutuhan khusus. Sistem e-learning yang dirancang dengan prinsip IMK memberikan pengalaman belajar yang interaktif dan ramah pengguna, meskipun masih ditemukan kendala seperti keterbatasan infrastruktur dan kurangnya pelatihan bagi tenaga pendidik. Selain itu, pemanfaatan AI dalam media pembelajaran memiliki potensi besar dalam meningkatkan keterlibatan dan kualitas pembelajaran. Oleh karena itu, penelitian ini menekankan pentingnya desain antarmuka yang berorientasi pada pengguna, penguatan infrastruktur teknologi, serta kolaborasi antar pemangku kepentingan guna mendukung implementasi IMK yang lebih optimal dalam dunia pendidikan.Kata kunci: interaksi manusia dan komputer (IMK); artificial intelligence (AI); augmented reality (AR); pendidikan.
Mapping Leading Commodities of Community Forest Plantations Based on Productivity Using the K-Means Clustering Algorithm Taufik Hidayat; Yuni Handayani; Muhammad Khozin; Tri Muji Waluyo; Dian Novitaningrum; Tresi Aprilia; Muchamad Achsin Samas
Journal of Computer Science and Informatics Engineering Vol 5 No 3 (2026): July
Publisher : Ali Institute of Research and Publication

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55537/cosie.v5i3.1797

Abstract

Kendal Regency has significant potential in community forest plantations, which contribute to the regional economy. However, the mapping of leading commodities based on productivity has not been conducted optimally. This study aims to map leading community forest plantation commodities using the K-Means Clustering algorithm. The novelty of this study lies in the application of the K-Means Clustering algorithm by integrating land area and production volume as the basis for mapping leading commodities at the regency level. Secondary data from the Central Bureau of Statistics of Kendal Regency for the 2019–2023 period, covering seven community forest plantation commodities, were used. The research stages included data preprocessing using Min-Max normalization, clustering into three clusters using the K-Means algorithm, and cluster evaluation employing the Within-Cluster Sum of Squares (WCSS). The results show that the K-Means algorithm successfully grouped the commodities into three clusters based on their productivity characteristics. Sugarcane formed a distinct cluster as the leading commodity due to its highest productivity despite its relatively small cultivation area. These findings provide data-driven insights to support decision-making for the development of community forest plantations in Kendal Regency
Aplikasi Pendaftaran Online Poliklinik Di Rumah Sakit Karomah Holistic Berbasis Android M. Arief Kurniawan; Yuni Handayani; Muhammad Khozin
Jutisi : Jurnal Ilmiah Teknik Informatika dan Sistem Informasi Vol 14, No 3: Desember 2025
Publisher : STMIK Banjarbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35889/jutisi.v14i3.3272

Abstract

Karomah Holistic Hospital is a healthcare facility committed to providing high-quality and efficient medical services to the community. To enhance patient convenience in accessing healthcare services, an Android-based outpatient registration application has been developed. This application enables patients to register online, reduce physical queues, and provide more structured information regarding doctor schedules, room availability, and laboratory and radiology test results. The development of this application utilized the Waterfall method, which includes the stages of requirement analysis, design, implementation, testing, and maintenance. The application was developed using the Kotlin programming language with Jetpack Compose as the user interface framework and supported by WorkManager to manage the delivery of appointment reminder notifications. User Acceptance Testing of the application demonstrated that it is easy for patients to use and helps them access healthcare services more quickly and conveniently. With this application, it is hoped that patients will experience more efficient and comfortable service at Karomah Holistic Hospital.Keywords: Clinic registration; Android; Jetpack compose; Workmanager; Waterfall AbstrakRumah Sakit Karomah Holistic adalah fasilitas layanan Kesehatan yang berkomitmen untuk memberikan pelayanan medis yang berkualitas dan efisien kepada masyarakat. Untuk meningkatkan kemudahan pasien dalam mengakses layanan kesehatan, dikembangkan aplikasi pendaftaran poliklinik berbasis Android. Aplikasi ini memungkinkan pasien untuk melakukan pendaftaran secara online, mengurangi antrean fisik, serta memberikan informasi yang lebih terstruktur terkait jadwal dokter, ketersediaan kamar, dan hasil pemeriksaan laboratorium maupun radiologi. Pengembangan aplikasi ini menggunakan metode Waterfall, yang mencakup tahap analisis kebutuhan, perancangan, implementasi, pengujian, dan pemeliharaan. Aplikasi dikembangkan dengan bahasa pemrograman Kotlin menggunakan Jetpack Compose sebagai framework antarmuka pengguna, serta didukung oleh WorkManager untuk mengatur pengiriman notifikasi pengingat jadwal pemeriksaan. Pengujian aplikasi menggunakan metode User Acceptance Test menunjukkan bahwa aplikasi ini mudah digunakan oleh pasien dan membantu mereka dalam mengakses layanan kesehatan secara lebih cepat dan praktis. Dengan adanya aplikasi ini, diharapkan pasien dapat merasakan pengalaman layanan yang lebih efisien dan nyaman di Rumah Sakit Karomah Holistic. 
Analisis Perbandingan Kinerja Algoritma Random Forest dan XGBoost dalam Klasifikasi Preferensi Wisatawan Kabupaten Kendal Yuni Handayani; Taufik Hidayat; Muhammad Khozin; Tri Muji Waluyo
Techno.Com Vol. 25 No. 3 (2026): August 2026
Publisher : LPPM Universitas Dian Nuswantoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62411/tc.v25i3.16214

Abstract

Penelitian ini bertujuan untuk menganalisis dan membandingkan kinerja algoritma Random Forest dan XGBoost dalam mengklasifikasikan preferensi pengunjung destinasi wisata di Kabupaten Kendal. Data diperoleh melalui kuesioner yang mencakup atribut usia, jenis kelamin, asal, transportasi, harga tiket, fasilitas, dan akses. Tahapan penelitian meliputi pembagian data menggunakan train-test split dengan proporsi 80:20 serta penanganan ketidakseimbangan data menggunakan teknik SMOTE pada data pelatihan. Proses pemodelan dilakukan dengan optimasi parameter menggunakan GridSearchCV untuk memperoleh model terbaik dari masing-masing algoritma. Evaluasi model dilakukan menggunakan metrik akurasi, presisi, recall, dan F1-score pada data uji, serta diperkuat dengan Stratified K-Fold Cross Validation (k=5) untuk memastikan stabilitas dan kemampuan generalisasi model. Hasil penelitian menunjukkan bahwa Random Forest memperoleh akurasi sebesar 89,55%, sedangkan XGBoost menghasilkan akurasi yang lebih tinggi yaitu 90,30%. Hasil cross-validation juga menunjukkan bahwa XGBoost memiliki performa yang lebih stabil dibandingkan Random Forest. Analisis feature importance menunjukkan bahwa atribut usia menjadi faktor paling berpengaruh, diikuti oleh akses, asal, dan harga tiket. Hasil penelitian ini diharapkan dapat menjadi dasar dalam perumusan strategi pengembangan dan promosi pariwisata berbasis data.   Kata kunci – Random Forest, XGBoost, Klasifikasi, Preferensi Wisata
IMPLEMENTASI SISTEM PEMBAYARAN DIGITAL TAGIHAN INTERNET PRABAYAR MENGGUNAKAN MIDTRANS BERBASIS WEB DI PULSAKU CELL(TAPENDIT) Lutfi Ardi; Muhammad Khozin; Tresi Aprilia; M. Achsin Samas
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 6 No. 2 (2026): Oktober : JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v6i2.1662

Abstract

Prepaid internet bills at Pulsaku Cell were still recorded manually, and customers were often notified late. To address this, the study built TAPENDIT, a web application that accepts payments through the Midtrans payment gateway. The application was developed with PHP and the Laravel framework, stores its data in MySQL, and sends bill notifications by email automatically. Development followed the Waterfall model, with system requirements gathered through direct observation of the manual billing process, interviews with the business owner, and questionnaires. A User Acceptance Test (UAT) involving 50 of 128 customers produced an average score of 78.1%, with the highest score for the email notification feature (83.6%). These findings indicate that TAPENDIT is acceptable to customers and has the potential to speed up payments and reduce the administrative recording workload.