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PENGEMBANGAN KARAKTER GEMAR MEMBACA MELALUI POJOK LITERASI BAGI MAHASISWA PPKN UNIVERSITAS NEGERI SURABAYA Anggita Nur Fadilla; Laila Puspitasari; Arju Wijiono; Darinda Trisna Wiharnik; Shinta Dwi Ramadhani; Risma Setiawati
Argopuro: Jurnal Multidisiplin Ilmu Bahasa Vol. 1 No. 5 (2023): Argopuro: Jurnal Multidisiplin Ilmu Bahasa
Publisher : Cahaya Ilmu Bangsa Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.6734/argopuro.v1i5.1325

Abstract

Karakter adalah sifat yang dimiliki oleh seseorang yang menjadi tabiat. Karakter setiap manusia berbeda-beda tergantung dengan proses penanaman nilai dan norma. Di Indonesia dengan jumlah penduduk mencapai 278,8 juta jiwa memiliki karakter yang berbeda salah satunya adalah karakter gemar membaca dimana menurut data Organisasi Pendidikan, Keilmuan, dan Kebudayaan Perserikatan Bangsa-Bangsa (UNESCO) dan Kementerian Komunikasi dan Informatika Republik Indonesia (Kemenkominfo) pada tahun 2023, indeks minat baca masyarakat Indonesia hanya di angka 0,001 persen atau hanya 1 orang yang minat membaca dibanding 1.000 orang. Dari data ini dapat dilihat masyarakat Indonesia masih minim minat baca khususnya mahasiswa PPKn di Universitas Negeri Surabaya. Melihat kondisi ini pemerintah mencanangkan gerakan literasi melalui pengembangan karakter gemar membaca.Oleh karena itu prodi PPKn Universitas Negeri Surabaya mewujudkan gerakan literasi untuk mahasiswa PPKn melalui adanya pengembangan karakter gemar membaca melalui pojok literasi khususnya bagi mahasiswa PPKn Universitas Negeri Surabaya. Dengan adanya pengembangan karakter gemar membaca dengan memanfaatkan pojok literasi diharapkan mampu menambah minat baca mahasiswa PPKn Universitas Negeri Surabaya.
Pengaruh Penerapan Media Video Interaktif Berbasis Edpuzzle Pada Mata Pelajaran Pendidikan Pancasila Terhadap Minat Belajar Peserta Didik Kelas VIII SMPI Fatahilah Kediri Laila Puspitasari; Listyaningsih
Kajian Moral dan Kewarganegaraan Vol. 14 No. 1 (2026): Kajian Moral dan Kewarganegaraan
Publisher : Universitas Negeri Surabaya (Unesa)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/kmkn.v14n1.p103-113

Abstract

Grade VIII students of SMPI Fatahilah have different learning interests where students who have a high interest in learning have a tendency to be diligent and enthusiastic in learning, as well as students who have a low interest in learning tend to be lazy. This causes teachers to innovate in teaching and learning activities by applying interactive video media to attract students' enthusiasm to be more interested in learning. The purpose of this study is to test the effect of the application of edpuzzle-based interactive video media in Pancasila Education subjects on the learning interest of grade VIII students at SMPI Fatahilah. This research is a quantitative research with a quasi experiment method. The population in this study is all students of grade VIII of SMPI Fatahilah where class VIII A is as an experimental class and class VIII B is a control class with a total of 20 students in each class. Data analysis used non-parametic statistics of the mann whitney test. The results of the study were -1.5 < 127 at a significance level of 0.05, then H0 was rejected and Ha was accepted, this shows the influence of the application of edpuzzle-based interactive video media compared to Power Point media as a comparative medium to determine the influence of edpuzzle-based interactive video media on the learning interest of grade VIII students of SMPI Fatahilah. The results of this study are relevant to Vgotsky's theory which emphasizes social interaction through discussion, exchange of opinions and giving input, which fosters knowledge that can be assisted by intermediary tools, namely interactive video media based on edpuzzles in the process of interaction during learning. Keywords : Edpuzzle. Interest in Learning, Interactive Video