Zalika, Lila
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Developing and Evaluating 'Fluid Mission': A Case-Based E-Learning Game for Teaching High School Fluid Mechanics Zalika, Lila
Current STEAM and Education Research Vol. 3 No. 2 (2025): Current STEAM and Education Research, Volume 3 Issue 2, August 2025
Publisher : MJI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/cser.030205

Abstract

This study explores the design, development, and evaluation of Fluid Mission, a game-based e-learning tool aimed at enhancing the understanding of fluid mechanics for high school students. The game integrates game-based learning (GBL) with case-based learning (CBL), providing students with interactive, real-world scenarios to bridge the gap between abstract concepts and practical applications. The study involved 36 high school students from Jakarta, Indonesia, who engaged with the game and completed quizzes designed to assess their comprehension of fluid mechanics concepts. Results showed a significant improvement in student performance, with average quiz scores increasing from 60.36% before the game to 83.51% after. Expert evaluations indicated that the game met high standards for content accuracy, media design, and usability. Student feedback also revealed increased engagement and motivation to learn fluid mechanics. The findings suggest that Fluid Mission is an effective tool for enhancing student learning in fluid mechanics and demonstrate the potential of combining GBL and CBL to improve education in complex scientific subjects.
Developing and Evaluating 'Fluid Mission': A Case-Based E-Learning Game for Teaching High School Fluid Mechanics Zalika, Lila
Current STEAM and Education Research Vol. 3 No. 2 (2025): Current STEAM and Education Research, Volume 3 Issue 2, August 2025
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/cser.030205

Abstract

This study explores the design, development, and evaluation of Fluid Mission, a game-based e-learning tool aimed at enhancing the understanding of fluid mechanics for high school students. The game integrates game-based learning (GBL) with case-based learning (CBL), providing students with interactive, real-world scenarios to bridge the gap between abstract concepts and practical applications. The study involved 36 high school students from Jakarta, Indonesia, who engaged with the game and completed quizzes designed to assess their comprehension of fluid mechanics concepts. Results showed a significant improvement in student performance, with average quiz scores increasing from 60.36% before the game to 83.51% after. Expert evaluations indicated that the game met high standards for content accuracy, media design, and usability. Student feedback also revealed increased engagement and motivation to learn fluid mechanics. The findings suggest that Fluid Mission is an effective tool for enhancing student learning in fluid mechanics and demonstrate the potential of combining GBL and CBL to improve education in complex scientific subjects.