Current STEAM and Education Research
Vol. 3 No. 2 (2025): Current STEAM and Education Research, Volume 3 Issue 2, August 2025

Developing and Evaluating 'Fluid Mission': A Case-Based E-Learning Game for Teaching High School Fluid Mechanics

Zalika, Lila (Unknown)



Article Info

Publish Date
08 May 2025

Abstract

This study explores the design, development, and evaluation of Fluid Mission, a game-based e-learning tool aimed at enhancing the understanding of fluid mechanics for high school students. The game integrates game-based learning (GBL) with case-based learning (CBL), providing students with interactive, real-world scenarios to bridge the gap between abstract concepts and practical applications. The study involved 36 high school students from Jakarta, Indonesia, who engaged with the game and completed quizzes designed to assess their comprehension of fluid mechanics concepts. Results showed a significant improvement in student performance, with average quiz scores increasing from 60.36% before the game to 83.51% after. Expert evaluations indicated that the game met high standards for content accuracy, media design, and usability. Student feedback also revealed increased engagement and motivation to learn fluid mechanics. The findings suggest that Fluid Mission is an effective tool for enhancing student learning in fluid mechanics and demonstrate the potential of combining GBL and CBL to improve education in complex scientific subjects.

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Journal Info

Abbrev

cser

Publisher

Subject

Arts Chemistry Computer Science & IT Education Physics

Description

This journal serves as an interdisciplinary publication with the aim of promoting cutting-edge research in the fields of science, technology, engineering, art, mathematics, and education. With a focus on various disciplines, this journal provides a significant platform for researchers, scientists, ...