Claim Missing Document
Check
Articles

Found 2 Documents
Search

Pengembangan Model Pembelajaran Kebugaran Jasmani Komponen Kelincahan dan Kecepatan Berbasis Permainan “MOTIF” Monopoli Kreatif SMPN 1 Malang Akhmad Sahal; Mua’rifin Mua’rifin
Guruku: Jurnal Pendidikan dan Sosial Humaniora Vol. 3 No. 2 (2025): GURUKU : Jurnal Pendidikan dan Sosial Humaniora
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/guruku.v3i2.1003

Abstract

This research develops an innovative game-based physical fitness learning model “MOTIF” (Creative Monopoly) which is focused on improving the agility and speed components of class VIII students of SMPN 1 Malang. This game is designed to foster interest and increase students' understanding of PJOK material which has been considered less interesting. The development method used is the ADDIE model (Analyze, Design, Development, Implementation, Evaluation) with a research subject of 32 8G class students. Validation was carried out by material, media, and learning experts with a percentage of 95%, 98%, and 93% respectively, indicating the media was feasible to use. The small group trial showed the feasibility of 93.6%, while the large group obtained 88.3%. The results show that “MOTIF” media is effective in increasing students' motivation and understanding of physical fitness material through a fun and interactive approach. Thus, the use of this educational game can be an innovative strategy in learning PJOK.
Pengaruh Latihan Dribble Zig Zag Terhadap Keterampilan Dribbling Tim Futsal Satria Mandiri Pasuruan Akhmad Sahal; Fahrial Amiq; Zihan Novita Sari
Pendekar : Jurnal Pendidikan Berkarakter Vol. 2 No. 1 (2024): Februari : Jurnal Pendidikan Berkarakter
Publisher : LPPM Politeknik Pratama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pendekar.v2i1.596

Abstract

Improving dribbling skills can be done with systematic and regular training so as to get maximum results. Training that can be done is zig-zag dribble using a ball. The purpose of this study was to determine the effect of zig-zag dribble training on the dribbling skills of the Satria Mandiri Pasuruan futsal team. This research method is Pre-Experimental Design research with One Group Pretest-Posttest Design research design, the sample in this study used total sampling of 15 futsal players. The intervention given is the provision of zig-zag dribble training for 16 meetings. Data analysis using paired sample t test and the results showed that zig-zag dribble training affects dribbling skills in the Satria Mandiri Pasuruan futsal team. The pretest results showed that 73.3% of futsal players were in the very poor category, while at the time of the posttest it was 46.6% in the very poor category, so it decreased by 26.7%. Providing regular exercise can significantly affect dribbling skills. It is hoped that training can be given regularly to all players in each training program so that it can continue to improve the dribbling skills of the players.