Guruku: Jurnal Pendidikan dan Sosial Humaniora
Vol. 3 No. 2 (2025): GURUKU : Jurnal Pendidikan dan Sosial Humaniora

Pengembangan Model Pembelajaran Kebugaran Jasmani Komponen Kelincahan dan Kecepatan Berbasis Permainan “MOTIF” Monopoli Kreatif SMPN 1 Malang

Akhmad Sahal (Unknown)
Mua’rifin Mua’rifin (Unknown)



Article Info

Publish Date
19 May 2025

Abstract

This research develops an innovative game-based physical fitness learning model “MOTIF” (Creative Monopoly) which is focused on improving the agility and speed components of class VIII students of SMPN 1 Malang. This game is designed to foster interest and increase students' understanding of PJOK material which has been considered less interesting. The development method used is the ADDIE model (Analyze, Design, Development, Implementation, Evaluation) with a research subject of 32 8G class students. Validation was carried out by material, media, and learning experts with a percentage of 95%, 98%, and 93% respectively, indicating the media was feasible to use. The small group trial showed the feasibility of 93.6%, while the large group obtained 88.3%. The results show that “MOTIF” media is effective in increasing students' motivation and understanding of physical fitness material through a fun and interactive approach. Thus, the use of this educational game can be an innovative strategy in learning PJOK.

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Journal Info

Abbrev

GURUKU

Publisher

Subject

Humanities Education Languange, Linguistic, Communication & Media

Description

Jurnal ini fokus untuk mempublikasikan berbagai hasil penelitan dari berbagai disiplin ilmu bidang Pendidikan dan Sosial Humaniora dan berbagai ilmu ...