Claim Missing Document
Check
Articles

Found 3 Documents
Search

Perancangan Sistem Informasi Penjualan dan Persediaan Barang pada Toko Plastik Charles Jaya Gunawan, Jenifer; Michael, Michael; Richi, Michael; Farisi, Ahmad
MDP Student Conference Vol 4 No 1 (2025): The 4th MDP Student Conference 2025
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/mdp-sc.v4i1.11298

Abstract

This research aims to develop a web-based information system for sales and inventory management that enhances the efficiency of transaction recording and stock management. The scope of the study includes key features such as user login, a dashboard, inventory management, sales transaction recording, and financial report generation. The methodology employed in this research encompasses system requirements analysis, design, implementation, and feature testing. The findings indicate that the developed system significantly improves the accuracy of transaction records, accelerates stock management processes, and simplifies the generation of financial reports compared to previous manual methods. The conclusion drawn from this research highlights that the implementation of this system contributes to increased operational efficiency within the business. However, there remains potential for further development, particularly regarding integration with external systems and enhancing data security.
Analisis Metode Perancangan dan Evaluasi UI/UX: Sebuah Tinjauan Literatur Sistematis Richi, Michael; Gunawan, Jenifer; Michael, Michael; Farisi, Ahmad
MDP Student Conference Vol 4 No 1 (2025): The 4th MDP Student Conference 2025
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/mdp-sc.v4i1.11300

Abstract

The swift development of technology has positioned User Interface (UI) and User Experience (UX) design as essential components for the success of digital products. This research aims to investigate the methods and tools used in designing and evaluating UI and UX through a Systematic Literature Review (SLR) conducted over the 2022–2024 period. Data were gathered via Google Scholar searches using the keyword "UI/UX Design." Results indicate that the Design Thinking approach is the most widely adopted, featured in 13 journals, while Prototyping and User-Centered Design are utilized in 4 journals each. Among design tools, Figma emerges as the most frequently used, mentioned in 20 studies, while Usability Testing is the leading evaluation method. The main areas of focus for UI/UX applications are sales, education, and service. This research underscores the significant influence of design methods and tools on UI/UX quality and user satisfaction.
Analisis Kepuasan Penggunaan Aplikasi ChatGPT dengan Menggunakan Metode End User Computing Satisfaction (EUCS) Michael, Michael; Richi, Michael; Gunawan, Jenifer; Pratama, Dicky
Innovative: Journal Of Social Science Research Vol. 5 No. 3 (2025): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v5i3.19893

Abstract

Kemajuan dalam teknologi kecerdasan buatan (AI) telah menghadirkan dampak besar dalam bidang pendidikan, termasuk di dalamnya adalah peran ChatGPT sebagai alat yang mendukung kegiatan belajar siswa. Penelitian ini bertujuan untuk mengevaluasi seberapa puas siswa saat menggunakan ChatGPT dengan pendekatan End User Computing Satisfaction (EUCS), yang mencakup lima dimensi utama: isi, ketepatan, format, kemudahan penggunaan, serta kecepatan respon. Penelitian ini melibatkan 100 siswa dari Sekolah XYZ yang telah memanfaatkan ChatGPT dalam rutinitas belajar mereka. Teknik analisis yang digunakan termasuk pengujian validitas, reliabilitas, uji t individual, serta pengujian simultan. Temuan menunjukkan bahwa elemen isi, ketepatan, dan format memiliki pengaruh signifikan terhadap kepuasan pengguna, di mana isi dan ketepatan memberikan dampak positif, namun format menunjukkan dampak negatif. Sementara itu, aspek kemudahan penggunaan dan kecepatan respon tidak menunjukkan pengaruh yang signifikan terhadap kepuasan. Secara keseluruhan, kelima elemen dalam model EUCS berperan signifikan terhadap kepuasan pengguna, dengan kontribusi mencapai 86,8%. Hasil ini memberikan rekomendasi bagi lembaga pendidikan untuk mengoptimalkan pemanfaatan teknologi AI dalam proses pembelajaran, terutama dalam meningkatkan kualitas isi dan ketepatan informasi.