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Meningkatkan Antusiasme Peserta Didik dalam Mengikuti Layanan Bimbingan Klasikal dengan Menggunakan Media Permainan “SATAKA TESA” Aprilia Devi Nur Habibah; Intan Prastihastari Wijaya; Ayu Febri Eka Putri
Jurnal Pendidikan Sosial Dan Konseling Vol. 3 No. 1 (2025): April - Juni
Publisher : CV. ITTC INDONESIA

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Abstract

This study aims to enhance students’ enthusiasm and participation in classical guidance services through the implementation of game-based learning media in class X-X of SMAN 7 Kediri. Reserach method of this study is Classroom Action Research (CAR), which consists of three stages: pre-cycle, Cycle I, and Cycle II. In the pre-cycle stage, the guidance services were still delivered through an expository lecture method without any interactive supporting media, resulting in low student engagement. In Cycle I, the researcher implemented the game “3 Magic Words,” which focused on the use of the words “please,” “sorry,” and “thank you” to foster communication ethics. The results showed an increase in participation from 70.96% to 74.78%. In Cycle II, a new variation of the game was introduced, namely “Mutual Puzzle,” which emphasized teamwork, communication, and empathy. The results of Cycle II showed a significant increase to 82%, indicating the effectiveness of this approach. The findings of this study reveal that the use of game-based media can create a more interactive and enjoyable learning environment, encouraging active student engagement in classical guidance services.
Meningkatkan Pemahaman Perencanaan Karir Peserta Melalui Bimbingan Klasikal Dengan Menggunakan Peta Konsep Rizki Soya Intani; Intan Prastihastari Wijaya; Ayu Febri Eka Putri
Jurnal Pendidikan Sosial Dan Konseling Vol. 3 No. 2 (2025): Juli - September
Publisher : CV. ITTC INDONESIA

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Abstract

Lack of understanding related to career planning will affect the process of making career decisions for the future and career planning as a way to prepare and equip students to be ready and mature to face various challenges regarding careers in the future. The results of observations conducted in class X 12 SMA Negeri 7 Kediri showed a lack of understanding of career planning. This research was conducted as an effort to improve students' understanding of career planning through classical action services. By using concept map. The research was conducted with three meetings, pre-action, cycle I and cycle II. Each cycle was carried out with the same stages, namely planning, action, observation and reflection. The research subjects were students of class X 12 totaling 36 students. The results of the questionnaire analysis showed an increase in the understanding of career planning of students indicated by the average value at pre-action 63%, then in cycle I increased to 68% and in cycle II 73% which means effective in improving career planning with concept maps in students
Strategi Bimbingan Klasikal Dengan Teknik Permainan Simulasi Dalam Meningkatkan Regulasi Diri Peserta Didik Kelas Xi-1 Di Sma Negeri 7 Kediri Latiefan Nisaa; Intan Prastihastari Wijaya; Ayu Febri Eka Putri
Jurnal Pendidikan Sosial Dan Konseling Vol. 3 No. 2 (2025): Juli - September
Publisher : CV. ITTC INDONESIA

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Abstract

This study aims to improve students' self-regulation skills through classical guidance services using simulation game techniques. The method employed is Classroom Action Research (CAR) conducted in three cycles with students from class XI-1. The results showed a gradual improvement in self-regulation skills, as indicated by an increase in observation scores from 41.6% in the pre-cycle, which decreased to 38.7% in cycle I, then significantly increased to 56.8% in cycle II, and reached 68.2% in cycle III. The decline in cycle I was caused by students' low ability to manage emotions, lack of self-confidence, and difficulty accepting others' successes. Through modifications in service strategies and reinforcement in cycles II and III, students showed positive development in self-control, personal initiative, and satisfaction with individual and group work outcomes. Factors supporting this improvement include a conducive learning environment, enjoyable game strategies, and a reflective approach that encourages self-awareness. Therefore, simulation game techniques prove to be an effective approach in classical guidance services to develop students' self-regulation skills in a gradual and sustainable manner.