Claim Missing Document
Check
Articles

Found 2 Documents
Search

Peningkatan Kapasitas Digital UMKM Simpang Odah Etam Melalui Pendekatan Web Interaktif Rizky Zakariyya Rasyad; Fahrul Musyafa; Yosia Jeremy Ferdy Tumbel; Ayub Lukman Hakim; Azkia Rahmah
Jurnal Pengabdian kepada Masyarakat IPTEKS Vol. 2 No. 2 (2025)
Publisher : Rajawali Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This community service project aims to enhance the digital marketing capacity of SMEs at Simpang Odah Etam (SOE) through the implementation of an interactive web based promotional platform. Using participatory methods, the team worked directly with selected vendors to conduct digital mapping and prototype development. The intervention involved observation, interviews, and the development of digital map website using AI based design tools. The result was an increased awareness among vendors of digital business strategies and a web prototype used to promote vendors locations and products. The strategy also involved collaboration with the local toursim offince and media partners to amplify reach.
Rancang Bangun Aplikasi Edukasi Interaktif Pengenalan Pahlawan Indonesia Menggunakan Algoritma Fisher-Yates Nadhif Nandana Kartomo; Salmon; Rizky Zakariyya Rasyad
Bulletin of Computer Science Research Vol. 5 No. 4 (2025): June 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bulletincsr.v5i4.672

Abstract

This research was conducted to develop an interactive media application for introducing the names of Indonesian national heroes. If successful, this research is expected to provide users with an easier way to learn and recognize Indonesian national heroes. The study was carried out at SMP 21 Samarinda. The data collection methods used were observation, in which direct observations were conducted at SMP 21 Samarinda, and interviews, involving direct question-and-answer sessions related to the objectives of the research. The system development tools used in this study were Adobe Flash CS6 and Adobe Photoshop CS6. The final result of this research is an interactive media application for introducing the names of Indonesian national heroes, implementing the Fisher-Yates shuffle algorithm to make the learning experience more engaging and easier to understand for users.