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Analisis Penggunaan Media Pembelajaran Berbasis Game terhadap Pemahaman Konsep Pendidikan Pancasila Kelas IV Suci Anis Kunaifi; Heru Purnomo
Jurnal Bima : Pusat Publikasi Ilmu Pendidikan Bahasa dan Sastra Vol. 3 No. 3 (2025): September : Jurnal Bima : Pusat Publikasi Ilmu Pendidikan Bahasa dan Sastra
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/bima.v3i3.2197

Abstract

Learning using interactive media has been widely applied in various elementary schools. This study was conducted to determine the success of using game-based learning media on the understanding of the concept of Pancasila Education in class IVA students at SD N Meijing 2. This study is a descriptive qualitative study. Then the approach used is a descriptive approach through the results of interviews, observations, and documentation. The subjects of this study were class IVA teachers of SD N Meijing 2 and class IVA students of SD N Meijing 2 with a total of 28 students. The results of the study concluded that learning activities using game-based media greatly influenced the understanding of the concept of Pancasila Education in class IVA students of SD N Meijing 2. Through game-based media, students are more enthusiastic and interested in participating in learning activities because they feel it is easier to understand the material being taught.