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Putri, Nabila Rahayu
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Using Kahoot Application as Interactive Media in the Arabic Speaking Skills Development Yasin, Agus; Rinawati, Tiara Eki Wahyu; Putri, Nabila Rahayu
Arabiyat : Jurnal Pendidikan Bahasa Arab dan Kebahasaaraban Vol 12, No 1 (2025)
Publisher : Syarif Hidayatullah State Islamic University of Jakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/a.v12i1.41276

Abstract

This study examines the impact of using the Kahoot! application as an interactive learning medium for teaching Arabic, focusing on developing students' speaking skills and learning motivation. The background highlights the need to enhance student engagement and motivation, which is often limited by traditional teaching methods. The research employs a descriptive qualitative approach based on literature, analyzing studies related to Kahoot! in language learning contexts. Results indicate that Kahoot! is effective in boosting student engagement through its interactive and enjoyable gamification approach. It provides immediate feedback, accelerating students' understanding of their mistakes, and fosters a healthy competitive atmosphere in the classroom, significantly enhancing learning motivation. In conclusion, Kahoot! proves to be an effective interactive tool that improves language skills, particularly speaking, and creates a dynamic, non-monotonous learning environment, showing great potential for integrating Kahoot! into Arabic teaching, especially in the digital era.
Using Kahoot Application as Interactive Media in the Arabic Speaking Skills Development Yasin, Agus; Rinawati, Tiara Eki Wahyu; Putri, Nabila Rahayu
Arabiyat : Jurnal Pendidikan Bahasa Arab dan Kebahasaaraban Vol. 12 No. 1 (2025)
Publisher : Syarif Hidayatullah State Islamic University of Jakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/a.v12i1.41276

Abstract

The study examines the widespread phenomenon of reduced student engagement and motivation typically due to traditional pedagogical approaches. This study uses a descriptive qualitative approach through literature analysis to review the past research about the use of Kahoot very relevant in the world of language learning. Results showed that Kahoot Gamification element in technology significantly increases student engagement which make learning interactive and interesting. Having the instant feedback feature available in the application gives students time to identify and correct their mistakes faster, and also allows a more competitive and positive atmosphere in the classroom. Additionally, Kahoot develops learning motivation by eliminating the monotony in the usual teaching methods and promoting active participation. According to the study findings, Kahoot can revolutionize teaching methods in the digital age and is a useful tool for enhancing speaking and other aspects of the Arabic language. It is advised that future studies investigate its use in other language skills and tackle any possible obstacles to its wider deployment.