Fanani, Ahmad Farid
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Influential The Dynamics of Religiosity of Online Game Players Mobile Legends: Bang Bang in Kudus Fanani, Ahmad Farid
Asketik: Jurnal Agama dan Perubahan Sosial Vol. 9 No. 1 (2025): Asketik: Jurnal Agama dan Perubahan Sosial
Publisher : Prodi Sosiologi Agama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/asketik.v9i1.1539

Abstract

Initially, online games were engaged solely to occupy leisure time or for pure entertainment. However, contemporary evidence suggests that online games have become an integral facet of many individuals' lives, particularly among adolescents. Mobile Legends: Bang Bang has emerged as one of the most downloaded games and boasts the highest number of monthly active users in Indonesia. This study aims to examine the impact of online games on the religiosity levels of adolescents. Utilizing an explanation quantitative approach, this article utilizes statistical methods to explore the relationship between online game engagement and religiosity among adolescents. The study's participants were adolescents aged 16 to 18 years from Kudus. Surveys were distributed to collect data, and the statistical analysis was conducted using SPSS 23 for Windows software. The results indicated a statistically significant relationship between the engagements with the mobile game Mobile Legends: Bang Bang and the religiosity of adolescents. This association was further confirmed by the statistical test, which yielded a value of tcount (4.296) greater than the tabulated tvalue (2.000) at a significance level of 0.000 <0.005. This finding suggests a signifikan impact of mobile legends: bang bang on the religiosity levels of adolescents, with a percentage level of 29.1%.
Tekotok’s Digital Satire and Public Sentiment in Response to the Realities of Work in Indonesia Fanani, Ahmad Farid
Jurnal Politik
Publisher : UI Scholars Hub

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Abstract

Inequities within Indonesia's labor system remain a prominent issue, particularly in terms of fair access and protection for all segments of the workforce. As digital media continues to evolve, critiques of labor policy are increasingly expressed through new mediums, including satirical animations. This study aims to explore how the satirical animated videos from the YouTube channel Tekotok represent critiques of labor policy using Critical Discourse Analysis (CDA) and public sentiment analysis. A mixed-methods approach is employed, combining Fairclough’s three-dimensional model for narrative analysis with the IndoBERT model to classify sentiment in 875 YouTube comments. The results demonstrate that Tekotok’s animations effectively highlight issues such as age discrimination, unrealistic recruitment criteria, and weak worker protections. Audience responses were predominantly positive, indicating the animation’s success in conveying socially relevant critique. These findings confirm that digital animation has the potential to be a powerful and participatory medium for public criticism of employment policies in the digital era.