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Pemanfaatan Legenda Singocandi Sebagai Penanaman Nilai Budaya untuk Siswa Sekolah Dasar Media Komik Digital Aulia Sava Kamila; Irawan Setyo; Fearla Ranta Ranmayli; Luthfa Nugrahani
Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa Vol. 3 No. 2 (2025): Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/yudistira.v3i2.2093

Abstract

Instilling cultural values in elementary school students is one of the important strategies in character education based on local wisdom. Local legends, such as the singocandi legend, can be integrated into learning through interesting media, one of which is digital comics. This study aims to systematically examine how local legends are used in digital comic media to instill cultural values in elementary school students. The method used is the Systematic Literature Review (SLR) by following the stages of identification, screening, eligibility, and synthesis of data from relevant articles. The results of the study indicate that folklore in digital media can instill cultural values such as courage, honesty, and responsibility. In addition, the study shows that digital comics have the ability to increase student engagement and understanding of local cultural content. So, digital comics based on local legends are a good learning strategy for the younger generation.
Studi Kelayakan dan Kepraktisan Media Flipbook Berbasis Kearifan Lokal Sulawesi Utara dalam Pembelajaran Semantik Kelas 5 SD Aulia Sava Kamila; Indriana Dwi Saputri; Sofyan Hadi Saputra; Rani Setiawaty
Jurnal Ilmu Bahasa dan Pendidikan Guru Sekolah Dasar Vol. 2 No. 1 (2026): Januari : Jurnal Ilmu Bahasa dan Pendidikan Guru Sekolah Dasar
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jibpgsd.v2i1.202

Abstract

Indonesian language learning in elementary schools, especially on figurative language, still faces various problems, such as difficult to understand material, limited learning media, and low student interest and understanding. This is also experienced by fifth-grade students of SD 1 Mlati Lor who have difficulty recognizing types of figurative language and understanding their meaning well in context. This study aims to develop an interactive flipbook media about figurative language that highlights the local wisdom of North Sulawesi and test its feasibility and practicality for semantic learning. The method used in this study is research and development (R&D) with the ADDIE model, which consists of analysis, design, development, implementation, and evaluation. The research subjects were fifth-grade students of SD Negeri 1 Mlati Lor. Data collection was carried out through interviews, observations, validation by material and media experts, questionnaires for teachers and students, and learning outcome tests. Data were analyzed using qualitative and quantitative descriptive approaches. The results of the study indicate that the interactive flipbook media inspired by the local wisdom of North Sulawesi was considered very valid by experts. Furthermore, practicality testing demonstrated that teachers and students responded in the "very practical" category, indicating that the media was easy to use and well-received in learning. The application of local cultural elements has been shown to help students understand figurative language concepts more clearly and meaningfully. Therefore, the developed flipbook can be used as an alternative Indonesian language learning medium to improve students' semantic understanding and cultural knowledge in elementary schools.