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Pemanfaatan Legenda Singocandi Sebagai Penanaman Nilai Budaya untuk Siswa Sekolah Dasar Media Komik Digital Aulia Sava Kamila; Irawan Setyo; Fearla Ranta Ranmayli; Luthfa Nugrahani
Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa Vol. 3 No. 2 (2025): Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/yudistira.v3i2.2093

Abstract

Instilling cultural values in elementary school students is one of the important strategies in character education based on local wisdom. Local legends, such as the singocandi legend, can be integrated into learning through interesting media, one of which is digital comics. This study aims to systematically examine how local legends are used in digital comic media to instill cultural values in elementary school students. The method used is the Systematic Literature Review (SLR) by following the stages of identification, screening, eligibility, and synthesis of data from relevant articles. The results of the study indicate that folklore in digital media can instill cultural values such as courage, honesty, and responsibility. In addition, the study shows that digital comics have the ability to increase student engagement and understanding of local cultural content. So, digital comics based on local legends are a good learning strategy for the younger generation.
Pengembangan E-Flipbook “EKUJARSI” Berbasis Kearifan Lokal Kudus dalam Pembelajaran Sintaksis untuk Meningkatkan Pemahaman Konjungsi Siswa Kelas III Musaddad, Reyno Bustami Musaddad; Irawan Setyo; Anisatun Fajriah; Rani Setiawaty
Sintaksis : Publikasi Para ahli Bahasa dan Sastra Inggris Vol. 4 No. 1 (2026): Sintaksis : Publikasi Para ahli Bahasa dan Sastra Inggris
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/sintaksis.v4i1.2502

Abstract

This study was based on the low ability of third-grade students at SD Negeri 2 Wonorejo to understand syntactic material, particularly the use of conjunctions, due to a lack of interactive and contextual learning media. This study aimed to develop EKUJARSI E-Flipbook learning media based on Kudus local wisdom that has been tested for feasibility and practicality to improve student understanding. The research method used was Research and Development (R&D) with the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model. The test subjects included subject matter experts, media experts, classroom teachers, and third-grade students. Data collection instruments used validation sheets and user response questionnaires. The results showed that the EKUJARSI media was highly valid for use, as evidenced by a validation percentage of 89.6% from media experts and 86.15% from subject matter experts. The practicality test also showed positive responses, with teachers giving a score of 80% and students giving a score of 85.9%, which is considered very feasible. Specific findings show that the ease of use aspect received a perfect score of 100% from students, indicating that this media is very user-friendly. It is concluded that the EKUJARSI E-Flipbook is feasible and practical to be implemented as an innovative learning media that effectively integrates local cuisine to facilitate understanding of language concepts.