Claim Missing Document
Check
Articles

Found 1 Documents
Search

Pembuatan Cerita Interaktif Menggunakan Scratch untuk Meningkatkan Kreativitas Siswa MTs Pembangunan Nurul Islam Ronald Sianipar; Slamet Slamet; Denni Lesmana; Nurul Amin; Ari Pajri; Muhammad Irfan; Genta Ramadhan
Inovasi Sosial : Jurnal Pengabdian Masyarakat Vol. 2 No. 2 (2025): Mei : Inovasi Sosial : Jurnal Pengabdian Masyarakat
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/inovasisosial.v2i2.1422

Abstract

Scratch is a block-based visual programming language that is very suitable for beginners to create animations, games, and interactive stories. This community service program (PKM) aims to introduce interactive story making to students of MTs Pembangunan Nurul Islam. Activities are carried out through training, mentoring, and direct practice with a creative and fun approach. The results of the activities show an increase in student interest and creativity in using Scratch as a medium for digital expression. Interactive stories have also proven effective in fostering digital literacy, logical thinking, and problem-solving skills.