Khusniyati, Nurul Ngaini
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Students' Voice: Wordwall as Game-Based Learning Media to Enhance Interest in Learning English Maulida, Diva; Anjarsari, Dhania Puspita; Khusniyati, Nurul Ngaini; Indriani, Lilia
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 1 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i1.4381

Abstract

Wordwall is a Game-Based Learning media that can be used as a platform to enhance students’ interest in learning English. This research aims to discover students' voices about Wordwall as a learning media and how Wordwall enhance students' interest in learning English. The researchers used qualitative research design which the instrument is a questionnaire provided offline survey using written paper. The data was obtained from 40 undergraduate students taken from general English courses at one of the prestigious state universities in Central Java, Indonesia. In the application of Game-Based Learning in this study, students must understand the use of Wordwall in the form of practice questions to improve their English skill development.  From the analysis of students' voices, this research successfully shows that 95% of students consider Wordwall as Game-Based Learning to be an interactive and fun learning media. From this agreement, there are three issues obtained from students' voices, such as Wordwall has various themes, easy to understand, and many animation features have the highest percentage in this study. However, 5% of students who are constrained in using Wordwall as an English learning media because it is difficult to access and understand the features. However, the results of this study cannot simplify the application of Wordwall in another general subject. Thus, further researchers who are interested in studying issues relevant to this study are advised to use in-depth interviews related to the implementation of Wordwall learning media with teachers and students. Implementation of Wordwall learning media to teachers and students, as well as research in schools that have internet networks.
Students' Voice: Wordwall as Game-Based Learning Media to Enhance Interest in Learning English Maulida, Diva; Anjarsari, Dhania Puspita; Khusniyati, Nurul Ngaini; Indriani, Lilia
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 1 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i1.4381

Abstract

Wordwall is a Game-Based Learning media that can be used as a platform to enhance students’ interest in learning English. This research aims to discover students' voices about Wordwall as a learning media and how Wordwall enhance students' interest in learning English. The researchers used qualitative research design which the instrument is a questionnaire provided offline survey using written paper. The data was obtained from 40 undergraduate students taken from general English courses at one of the prestigious state universities in Central Java, Indonesia. In the application of Game-Based Learning in this study, students must understand the use of Wordwall in the form of practice questions to improve their English skill development.  From the analysis of students' voices, this research successfully shows that 95% of students consider Wordwall as Game-Based Learning to be an interactive and fun learning media. From this agreement, there are three issues obtained from students' voices, such as Wordwall has various themes, easy to understand, and many animation features have the highest percentage in this study. However, 5% of students who are constrained in using Wordwall as an English learning media because it is difficult to access and understand the features. However, the results of this study cannot simplify the application of Wordwall in another general subject. Thus, further researchers who are interested in studying issues relevant to this study are advised to use in-depth interviews related to the implementation of Wordwall learning media with teachers and students. Implementation of Wordwall learning media to teachers and students, as well as research in schools that have internet networks.
Analysis of EFL Learners' Writing Challenges in the Digital Era Manggolo, Noor Sahid Kusuma Hadi; Arifin, M. Fatkhu; Indriani, Lilia; Khusniyati, Nurul Ngaini
ETERNAL (English Teaching Journal) Vol. 15 No. 1 (2024): February
Publisher : Prodi Pendidikan Bahasa Inggris, FPBS, Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/eternal.v15i1.376

Abstract

The Writing Intensive Course emphasizes fundamental English writing elements, providing a prime chance for students to improve written communication. Educators face challenges in enhancing expressiveness, but the large millennial class size, familiar with digital technology, presents a potential advantage. Millennials, as digital natives, show enthusiasm for digital-context learning, offering an opportunity for effective instruction in writing. The primary objective of this research is to find out the problems or challenges students undergo while learning to write English in the digital era. This quantitative research examined 174 EFL students to give particular responses that work with brief reviews of their challenges in English writing. Unable to express (10.9%), improve skills (9.8%), and develop ideas (5.2%) in writing stand strong as the biggest three difficulties in English writing. The diverse challenges, collected from participant samples, reveal consistent issues for both active and nonactive students. The study emphasizes the value of digital-assisted courses, offering hope for enhanced English writing and communication skills among SL/FL learners in a more accessible and effective manner. In brief, this study highlights internal factors as the primary challenges in writing class, with students struggling with self-expression, doubts about improvement, and generating ideas. Various challenges, including optimizing roles and feedback, underscore the importance of addressing obstacles for enhanced writing proficiency in digital-assisted courses