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Students' Voice: Wordwall as Game-Based Learning Media to Enhance Interest in Learning English Maulida, Diva; Anjarsari, Dhania Puspita; Khusniyati, Nurul Ngaini; Indriani, Lilia
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 1 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i1.4381

Abstract

Wordwall is a Game-Based Learning media that can be used as a platform to enhance students’ interest in learning English. This research aims to discover students' voices about Wordwall as a learning media and how Wordwall enhance students' interest in learning English. The researchers used qualitative research design which the instrument is a questionnaire provided offline survey using written paper. The data was obtained from 40 undergraduate students taken from general English courses at one of the prestigious state universities in Central Java, Indonesia. In the application of Game-Based Learning in this study, students must understand the use of Wordwall in the form of practice questions to improve their English skill development.  From the analysis of students' voices, this research successfully shows that 95% of students consider Wordwall as Game-Based Learning to be an interactive and fun learning media. From this agreement, there are three issues obtained from students' voices, such as Wordwall has various themes, easy to understand, and many animation features have the highest percentage in this study. However, 5% of students who are constrained in using Wordwall as an English learning media because it is difficult to access and understand the features. However, the results of this study cannot simplify the application of Wordwall in another general subject. Thus, further researchers who are interested in studying issues relevant to this study are advised to use in-depth interviews related to the implementation of Wordwall learning media with teachers and students. Implementation of Wordwall learning media to teachers and students, as well as research in schools that have internet networks.
Students' Voice: Wordwall as Game-Based Learning Media to Enhance Interest in Learning English Maulida, Diva; Anjarsari, Dhania Puspita; Khusniyati, Nurul Ngaini; Indriani, Lilia
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 1 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i1.4381

Abstract

Wordwall is a Game-Based Learning media that can be used as a platform to enhance students’ interest in learning English. This research aims to discover students' voices about Wordwall as a learning media and how Wordwall enhance students' interest in learning English. The researchers used qualitative research design which the instrument is a questionnaire provided offline survey using written paper. The data was obtained from 40 undergraduate students taken from general English courses at one of the prestigious state universities in Central Java, Indonesia. In the application of Game-Based Learning in this study, students must understand the use of Wordwall in the form of practice questions to improve their English skill development.  From the analysis of students' voices, this research successfully shows that 95% of students consider Wordwall as Game-Based Learning to be an interactive and fun learning media. From this agreement, there are three issues obtained from students' voices, such as Wordwall has various themes, easy to understand, and many animation features have the highest percentage in this study. However, 5% of students who are constrained in using Wordwall as an English learning media because it is difficult to access and understand the features. However, the results of this study cannot simplify the application of Wordwall in another general subject. Thus, further researchers who are interested in studying issues relevant to this study are advised to use in-depth interviews related to the implementation of Wordwall learning media with teachers and students. Implementation of Wordwall learning media to teachers and students, as well as research in schools that have internet networks.
PKM APLIKASI EMAK (ENGLISH AND MATHEMATICS ACQUISITION THROUGH KUMON METHOD) SEBAGAI PROGRAM LITERASI SEKOLAH 'Adna, Syita Fatih; Chasanah, Aprilia Nurul; Hadi Manggolo, Noor Sahid Kusuma; Putra Alamsyah, Dimas Dwi; Maulida, Diva; Ariska, Vina; Bronte Anwar, Yemmi Pitaloka
Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Vol 4 No 2 (2023): Jurnal Pengabdian Pendidikan Masyarakat Vol 4 No 2 (2023)
Publisher : LPPM UNIVERSITAS MUHAMMADIYAH MUARA BUNGO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jppm.v4i2.1421

Abstract

Mathematical and English literacy are skills that students must master in the current era of globalization. Mathematical literacy focuses on numeracy literacy, while English literacy focuses on reading and writing literacy. Based on data, Mathematics literacy and English literacy of SMPIT Ihsanul Fikri students in Magelang City are still relatively low. There are still many teachers who have not found suitable learning methods to apply to improve their students' mathematics and English literacy. The effective application of the Kumon method in learning is still unknown to SMPIT teacher Ihsanul Fikri. Apart from that, mastery of Mathematics literacy and English literacy is also not yet aligned with literacy programs in schools. Thus, Community Partnership Empowerment (PKM) activities were held in the form of training and assistance in creating the EMAK (English and Mathematics Acquisition through Kumon Method) application. The EMAK application uses the Moodle platform so it can be controlled with an admin account, teacher account and student account. PKM activities are carried out through stages of preparation, training, mentoring and evaluation. The training activity involved all Mathematics teachers and English teachers at SMPIT Ihsanul Fikri Magelang City. The posttest results showed an increase in the understanding of the training participants, namely with an average of 82 from the previous 75. Teachers' skills in making quizzes using the EMAK application also increased. Next, FGD activities were carried out to see the successes and obstacles of PKM activities.