Claim Missing Document
Check
Articles

Found 2 Documents
Search

Penerapan Model Pembelajaran Matematika PJBL dalam Meningkatkan Kreativitas dan Hasil Belajar Siswa Sekolah Dasar Aisyah Putri Siregar; Melva Zainil
Harmoni Pendidikan : Jurnal Ilmu Pendidikan Vol. 2 No. 3 (2025): Harmoni Pendidikan : Jurnal Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/hardik.v2i3.1844

Abstract

The improvement of primary education quality has become a major focus in modern education. This study employs a literature review method to explore the application of the Project-Based Learning (PJBL) model in enhancing creativity and learning outcomes among elementary school students. The findings from various studies indicate that PJBL fosters critical and creative thinking, engages students actively, and promotes effective collaboration and communication. Furthermore, PJBL has proven to significantly improve learning outcomes by integrating real-world problem-solving with academic knowledge. This research concludes that PJBL is an effective, interactive, and innovative approach to create meaningful learning experiences. Recommendations include equipping teachers with proper training and resources to implement PJBL successfully in elementary.
PERBANDINGAN EFEKTIVITAS MODEL GAME BASED LEARNING BERBANTUAN WORDWALL DAN PEMBELAJARAN KONVENSIONAL TERHADAP HASIL BELAJAR MATERI PECAHAN KELAS V SEKOLAH DASAR: Penelitian Eksperimen Aisyah Putri Siregar; Syafri Ahmad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60065

Abstract

This study was motivated by the limited implementation of innovative learning models and interactive technology-based instructional media in mathematics classrooms. The research aimed to examine the differences in students’ mathematics learning outcomes on the topic of fractions between those taught using the Game-Based Learning model supported by Wordwall media and those taught through a conventional learning approach. The study was conducted in Grade V at SDN 01 Situjuah Gadang as the experimental class and SDN 03 Situjuah Gadang, Lima Puluh Kota Regency, as the control class. A quasi-experimental design involving pretest and posttest assessments was employed. Data were analyzed using descriptive and inferential statistics, including normality, homogeneity, and hypothesis testing. The pretest results showed that the experimental class obtained a mean score of 53.5, while the control class achieved 52.5, with t statistic = 0.300 < t table = 2.024 and Sig. (2-tailed) = 0.766 > 0.05, indicating no significant difference between the groups before treatment. After the intervention, the posttest mean scores increased to 84.5 for the experimental class and 57.0 for the control class, with t statistic = 4.102 > t table = 2.024 and Sig. (2-tailed) = 0.008 < 0.05. These findings indicate that the null hypothesis was rejected and the alternative hypothesis was accepted. Therefore, the use of the Game-Based Learning model assisted by Wordwall media resulted in significantly better learning outcomes than the conventional teaching approach in learning fractions.