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Students' Algebraic Thinking Profile at Technology-Assisted Learning in Mathematics That Enhances Their Critical Thinking Badawi, Ahmad; Billah, Farda Azkiya; Dewi , Nuriana Rachmani
Mandalika Mathematics and Educations Journal Vol 7 No 2 (2025): Edisi Juni
Publisher : FKIP Universitas Mataram

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Abstract

This study aims to examine the effectiveness of the Prepospec learning model, which is assisted by Google Sites, in enhancing students’ critical thinking skills and explores its impact on their algebraic thinking ability. The material learned in this study was the linear equation and its gradient. Mixed methods were used in this study. The quantitative method was used to determine the effectiveness of the Prepospec learning model assisted by Google Sites on students’ critical thinking skills, while the qualitative method was used to characterize their algebraic thinking ability. The results of this study indicate that integrating the Prepropspec model with digital platforms like Google Sites can serve as a promising and effective strategy in mathematics education to enhance students' critical thinking competencies more effectively than conventional Problem-Based Learning (PBL) approaches. Furthermore, based on the analysis, students who experienced the Prepospec learning model showed better performance in algebraic thinking ability. This is shown by their performance in each indicator of algebraic thinking ability.
MaTriG: Game Edukasi Matematika dengan Construct 3 Permatasari, Shinta; Asikin, Mohammad; Dewi , Nuriana Rachmani
The Indonesian Journal of Computer Science Vol. 11 No. 1 (2022): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v11i1.3025

Abstract

Mathematics is a structured subject and is still interconnected between materials, sometimes there are students' assumptions about math lessons that are very difficult so students are lazy to learn making the learning environment unattractive for students. The teacher must start to make something interesting for students. Along with the development of technology, many things can be made to support learning, one of which is games. This study uses the Research and Development (R&D) method. The MaTtriG educational game was developed using software construct 3. The MaTriG game was designed with the help of Adobe Illustrator 2020. This MaTriG educational game is of the platformers game genre, the educational side of this game includes math material, one of which is a two-variable linear equation system for class VIII. A platform for creating MaTriG educational game applications with Android that can be played and learned anywhere.