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Implementation of 3D AR Learning Media to Increase Learning Interest in Computational Thinking Materials: A Case Study of the Informatics Subject at a Public Junior High School in Pademawu, Madura, Indonesia Minarto, Agus; Muhajir; Hatip, Ahmad
Journal of Pedagogy and Education Science Vol 4 No 02 (2025): Journal of Pedagogy and Education Science
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/IISTR.jpes.001036

Abstract

The use of technology-based learning media has become a necessity in the world of modern education. As a technological innovation, 3D Augmented Reality (AR) offers an immersive and interactive learning experience. This study aims to describe the implementation of 3D AR-based learning media in increasing student interest in Information and Communication Technology (ICT) subjects, especially the material of computational thinking at SMP Negeri 2 Pademawu, Madura, Indonesia. This research uses a qualitative approach with descriptive methods. Data were collected through observation, interviews, and documentation of teachers and students in the 8th grade. The results showed that using 3D AR media increased student engagement during the learning process, helped visualize the concept of computational thinking, and generated enthusiasm in completing creative tasks. 3D AR media can make theoretical ICT learning more concrete, engaging, and meaningful.
Pedagogical Transformation in the Technological Era: A Qualitative Study of Digital Education Practices in Indonesian Senior High Schools Minarto, Agus; Muhajir, Muhajir; Hatip, Ahmad
Journal of Social Work and Science Education Vol. 6 No. 1 (2025): Journal of Social Work and Science Education
Publisher : Yayasan Sembilan Pemuda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52690/jswse.v6i1.1108

Abstract

This study explores the pedagogical transformation driven by digital education technologies in Indonesian State Senior High Schools, particularly in Pamekasan Regency. Employing a qualitative approach, data were collected through in-depth interviews, classroom observations, and document analysis from 15 teachers and 20 students. Thematic analysis was used to identify core patterns and themes. Results reveal significant shifts in the teaching and learning paradigm, where digital tools such as Google Classroom and Zoom enable more flexible, accessible, and student-centered learning. However, challenges such as limited infrastructure, digital skill gaps, and reduced face-to-face interaction persist. The role of educators is evolving from knowledge transmitters to facilitators. Successful implementation of digital education requires robust infrastructure, sustained teacher training, and inclusive policies. Policymakers should prioritize equitable access to digital tools and upskilling programs for educators. Future research should expand geographically and adopt mixed methods to improve generalizability.