Joshua, Quienera
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Analysis of Requirements for the Creation of Edukiwari Learning Media Applications for Curriculum Designing Materials in Culinary Tourism Vocational High Schools Gunawan, Aditia Gustiana; Mariana, Rina Rifqie Mariana; Umam, Nada Itorul; Joshua, Quienera
Journal of Vocational Education Studies Vol. 8 No. 1 (2025): Vol 8 No 1
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/joves.v8i1.11134

Abstract

The appearance of digital technology has transformed society into a life-oriented learning community, and learning activities, which originally took place offline, need to be transferred online. The integration of ICT in education by using the TPACK framework is no longer an option but an obligation. In Cookery subjects at tourism vocational schools, current learning media mostly consist of PowerPoint and printed books. This paper is intended to develop an Android-based application of Food Service Learning Media that could provide the possibility for the teaching and learning process and enhance critical thinking. Information from 3 participants to find out what students and teachers need through the FGD method shows that integration of knowledge of content, pedagogy, and technology is needed in the mobile menu book. It would also include in the application some very interactive elements which help enhance student learning and are missing from current culinary education, therefore making current culinary education more effective.
Application of Augmented Reality (AR) in vocational education: A systematic literature review Supriyanto, Supriyanto; Joshua, Quienera; Abdullah, Ade Gafar; Tettehfio, Emmanuel Obobi; Ramdani, Sulaeman Deni
Jurnal Pendidikan Vokasi Vol. 13 No. 2 (2023): June
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v13i2.54280

Abstract

Augmented Reality (AR) is a technology that combines two-dimensional and or three-dimensional virtual objects into a real environment and then projects these virtual objects in reality in real time. Through this AR technology, users can see virtual objects added to the real world with contextual information. In education, AR has been widely used to complement the standard curriculum. Text, graphics, video, and audio can be superimposed into the student's real-time environment. This article aims to examine how the application and impact of the use of AR in vocational education. The Systematic Literature Review (SLR) method is used to identify, study, evaluate, and interpret Augmented Reality in vocational education. Research data were identified using the SLR method with the help of the PRISMA 2020 form. Article collection was carried out on the Science Direct database. There were as many as 454 articles. After being selected using inclusion and exclusion criteria, the data used were 14 articles. The study results reveal that AR is applied in learning as an innovative learning medium, a new approach to learning to improve students' understanding of knowledge and skills and provide a concrete learning experience. The integration of AR in education has the impact of increasing students' understanding and learning experience, promoting positive attitudes, making the learning process fun and interesting, and learning efficiency