Sukjaya Kusumah, Yaya
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Systematic Review Of Scratch As A Media For Teaching Computational Thinking In Mathematics Nurhidayat, Indra; Sukjaya Kusumah, Yaya
Mathline : Jurnal Matematika dan Pendidikan Matematika Vol. 10 No. 2 (2025): Mathline : Jurnal Matematika dan Pendidikan Matematika
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/mathline.v10i2.869

Abstract

The use of Scratch software has become the focus of research in the context of mathematics learning. This study focuses on analyzing the effect of using Scratch on students' computational thinking skills. Methods This research uses the SLR (Systematic Literature Review) using the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) for the topics of Computational Thinking (CT) and Scratch media.   The literature search was carried out thoroughly and systematically using various academic databases, namely Erick Jurnal. Research shows that the use of Scratch is effective in improving students' CT skills, especially when integrated into various subjects, one of that mathematics. Integrating Scratch is also effective in improving students' CT skills in elementary level, more effective with another approach like m-block, python, STEAM, and VEE. Next deep research is needed to support CT learning through Scratch programming.
Strategi Peningkatan Kompetensi Pedagogik: Pelatihan Computational Thinking bagi Calon Guru Matematika Junaeti, Enjun; Pramitha Muslim, Audra; Ate, Dekriati; Khaedir Lutfi, Muhammad; Sukjaya Kusumah, Yaya; Herman, Tatang
INCOME: Indonesian Journal of Community Service and Engagement Vol 2 No 4 (2023)
Publisher : EDUPEDIA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/income.v2i4.833

Abstract

The introduction of Computational Thinking (CT) as a crucial skill in the 21st century has now been incorporated into the Merdeka Curriculum in Indonesia. The relatively new concept of CT in Indonesia has led to a lack of complete understanding, with many perceiving it solely as aligned with programming skills or equating it to thinking exactly like a computer. In reality, CT emphasizes an approach to problem-solving. The objective of this initiative is to impart CT-based learning design skills to prospective Mathematics teachers as an integral part of their pedagogical competence. The training is conducted through both synchronous and asynchronous methods. The outcomes encompass the development of CT-based educational media. Evaluation results demonstrate the success of the training in enhancing the capabilities of prospective teachers to apply CT in Mathematics education, particularly concerning topics such as series and fractions.