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Peci Oren, “Peer Coaching for Teen”: A Strategy to Reduce Gaming Disorder in Adolescents Aulia, Aura; Khosiyah, Laela; Alzena, Firos Javier; Rahayu, Candra Dewi
CATHA SAINTIFICA Vol 3 No 1 (2025): May 2025 Article-in-Press
Publisher : Sentra Kekayaan Intelektual dan Inovasi Teknologi (INOTEK) Universitas Sains Al-Qur'an

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32699/cathasaintifica.v3i1.8853

Abstract

Problem Statement The rapid development of information and communication technology has a significant impact on adolescent behavior, one of which is online game addiction. Online games, which have become one of the favorite entertainments for teenagers, have led to the emergence of the phenomenon known as gaming disorder, which is characterized by an uncontrollable pattern of gaming behavior. Objective This study aims to analyze the risk factors of gaming disorder in adolescents, as well as to explore its management efforts through the PECI OREN (Peer Coaching For Teens) method. Method The research was conducted using a descriptive-analytic design, involving 86 high school students at risk of experiencing gaming disorder. The instrument used to measure gaming disorder symptoms is the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF). Finding The research results show that 11.6% of respondents are at risk of experiencing gaming disorder, with the highest score found in the symptom of "escape motivation," which indicates the use of games to cope with negative feelings. Conclusion Effective management of gaming disorder can be carried out through various efforts, including education, parental monitoring, and the implementation of the PECI OREN method, which involves the role of peers in providing social support.