This Author published in this journals
All Journal SMATIKA
Makarim, Achmad Fauzi
Unknown Affiliation

Published : 1 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 1 Documents
Search

Aplikasi Edukasi Jenis Narkoba Berbasis Augmented Reality Sebagai Media Pembelajaran Bagi Generasi Muda Makarim, Achmad Fauzi; Taurusta, Cindy
SMATIKA JURNAL : STIKI Informatika Jurnal Vol 15 No 01 (2025): SMATIKA Jurnal : STIKI Informatika Jurnal
Publisher : LPPM STIKI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/smatika.v15i01.1497

Abstract

Drugs are a serious threat to public health, especially the younger generation. Drug education has been carried out by the national narcotics agency but the reduction is not optimal, so a technology known as Augmented Reality (AR) is needed. The aim of research on educational applications on types of drugs for the young generation based on Augmented Reality is to make it easier for the young generation to understand about drugs and make users more interactive and interesting. This research was developed using the Multimedia Development Life Cycle research method. This method has six stages starting from the concept to the distribution results of the applications that have been created. From the research stages that have been carried out, the results of the Augmented Reality Education application on the types and side effects of drugs were obtained. This application still has limitations on Samsung Android devices. It doesn't support the Easy AR plugin. This application was created using the Markless Bassed Tracking method and uses black box testing with a very good category. This application can be used for education for the younger generation and the wider community.