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Development of a Comic Drawing Material Application for Eighth Grade Junior High School Students Al-Haq, Zulfikar; Prasetyo, Abdul Rahman
IJESS International Journal of Education and Social Science Vol. 6 No. 1 (2025): VOL 6 NO 1 APRIL 2025
Publisher : INTERNATIONAL PENELITI EKONOMI, SOSIAL, DAN TEKNOLOGI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56371/ijess.v6i1.345

Abstract

Education in the technological era requires innovation in teaching methods to enhance student interest and understanding. One effective method is to utilize animation-based media, which can capture students' attention and facilitate a more enjoyable learning experience.In this context, the development of an animation application for drawing comics is expected to meet that need. This research aims to develop engaging and interactive learning media to enhance students' understanding of comic drawing material. The method used is the 4D model (Define, Design, Develop, Disseminate), which begins with the definition stage to identify the needs and learning objectives, followed by the design stage to design the content and application format, the development stage to produce and test the application, and the dissemination stage to distribute the application to students. The research results show that the developed animation-based application has high validity based on assessments by media and material experts, with a percentage above 85%. Field trials also showed a significant increase in students' interest in learning the comic drawing material, with an average test score improvement of 20% after using the application. Overall, this application has proven effective in supporting the comic drawing learning process in eighth-grade junior high school classes. This research plays a significant role in creating creative and interactive learning tools, as well as opening up opportunities for further research in the field of art education.
Strategi Penerapan Creative Paint Kits untuk Penguatan Literasi Kreativitas dan Pencapaian SDGS di Komunitas Pacitan Cerdas Prasetyo, Abdul Rahman; Kusumaningrum, Shirly Rizki; Fajarianto, Otto; Ikhwan, Muhammad Zaenal; Al-Haq, Zulfikar
VISA: Journal of Vision and Ideas Vol. 5 No. 3 (2025): Journal of Vision and Ideas (VISA)
Publisher : IAI Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/visa.v5i3.9420

Abstract

This study aims to describe the strategy of implementing Creative Paint Kits in improving creativity literacy and its contribution to the achievement of the Sustainable Development Goals (SDGs), especially in the aspects of quality education (SDG 4) and sustainable community development (SDG 11). This study was carried out in the Pacitan Smart Community which focuses on developing children's creativity through an art-based educational and participatory approach. The method used is qualitative descriptive with data collection techniques through participatory observation, in-depth interviews, and documentation of activities. The results of the study show that Creative Paint Kits not only play a role as a medium of visual exploration, but also as an educational tool that is able to encourage children's active participation in learning through art. The implementation strategy carried out includes the preparation of locally-based thematic modules, facilitator tr(Cahya & Purnanto, 2023)aining, and the involvement of parents and the surrounding community. This application directly encourages children to develop self-expression, improve fine motor skills, and understand socio-cultural issues contextually through visual works. Thus, the use of Creative Paint Kits makes a real contribution to the development of children's creative literacy, while encouraging the creation of a sustainable and inclusive learning community.