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Analisis Antarmuka Website Bursa Kerja Khusus (BKK) SMK Menggunakan Kansei Engineering Firdaus, Alamsyah; Hadiana, Ana
JTERA (Jurnal Teknologi Rekayasa) Vol 10, No 1: Juni 2025
Publisher : Politeknik Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31544/jtera.v10.i1.2025.71-80

Abstract

Website Bursa Kerja Khusus (BKK) SMK YPC Tasikmalaya memiliki peran strategis dalam menyampaikan informasi lowongan pekerjaan dan peluang magang bagi siswa. Namun, desain antarmukanya belum sepenuhnya mempertimbangkan preferensi emosional dan kenyamanan pengguna, sehingga dapat memengaruhi pengalaman serta efektivitas penggunaan. Penelitian ini bertujuan untuk menganalisis faktor emosional yang memengaruhi desain antarmuka website BKK dengan menerapkan metode Kansei Engineering, serta menyusun rekomendasi desain berbasis preferensi pengguna. Metode Kansei Engineering Tipe I digunakan untuk mengidentifikasi persepsi emosional melalui 16 Kansei Words yang dievaluasi terhadap 10 spesimen website BKK SMK lainnya sebagai pembanding, dengan melibatkan 298 responden guna memperoleh data persepsi emosional yang representatif. Hasil penelitian menunjukkan bahwa konsep emosi “Hebat” memiliki korelasi tertinggi dengan preferensi pengguna dan dipilih sebagai fokus utama dalam perancangan desain. Konsep “Ceria” juga menunjukkan korelasi kuat dan dijadikan alternatif pendukung. Rekomendasi desain disusun berdasarkan matriks elemen desain Kansei, dengan penekanan pada penciptaan pengalaman pengguna yang lebih positif dan selaras dengan ekspektasi emosional pengguna.
Pengaruh Media Pembelajaran Video Animasi Menggunakan Powtoon untuk Meningkatkan Minat Belajar Matematika Kelas V di SDN Cipari Kecamatan Cigugur Kabupaten Kuningan Firdaus, Alamsyah; Gustiana, Eva
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4059

Abstract

This study aims to determine the effect of using Powtoon-based animated video learning media on the learning interest in mathematics among fifth-grade students at SDN Cipari, Cigugur Subdistrict, Kuningan Regency in the 2025 academic year. The research employed a quantitative approach with a quasi-experimental design of the Nonequivalent Control Group Design type. The population and sample consisted of all 35 fifth-grade students. Data were collected through observation, interviews, questionnaires, and pretest–posttest assessments. The instruments were validated by media and subject matter experts, and reliability was tested using SPSS. Data analysis included validity, reliability, normality, and homogeneity tests, as well as paired t-tests. The results showed that the use of Powtoon animated videos had a significant positive effect on students’ interest in learning mathematics, as evidenced by the difference in mean scores before and after treatment in the experimental group compared to the control group. Furthermore, the student satisfaction questionnaire results were in the “very satisfied” category regarding the use of this media. Therefore, Powtoon-based animated video media is effective as an alternative learning method for mathematics that is engaging, interactive, and capable of increasing elementary school students learning interest.
RANCANG BANGUN SISTEM INFORMASI UKK MANDIRI SMK BERBASIS WEB DENGAN INTEGRASI ADDIE DAN SCRUM Firdaus, Alamsyah; Muhammad, Taofik; Habibie, Alfadl; Amirulloh, Imam; Rusilpan, Ilpan
INTI Nusa Mandiri Vol. 20 No. 2 (2026): INTI Periode Februari 2026
Publisher : Lembaga Penelitian dan Pengabdian Pada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33480/inti.v20i2.8151

Abstract

The digital transformation of vocational education necessitates competency-based assessment systems that are integrated, accountable, and data-driven. This study develops a web-based UKK Mandiri Information System through an integrative ADDIE–Scrum formulation that operationally maps the relationship between instructional design for competency assessment and iterative software engineering processes. A Research and Development (R&D) approach was employed, involving needs identification through interviews, observations, and document analysis within the implementation context of UKK Mandiri at SMK YPC Tasikmalaya. The system was developed using a three-tier architecture with role-based access control and an automated competency achievement validation mechanism. Testing results demonstrate functional conformance across all core modules, cross-browser compatibility, and baseline security validation. Expert evaluation yielded a mean score of 4.40 (SD = 0.72; α = 0.91; 95% CI [3.89–4.91]), categorized as “Highly Feasible.” The findings indicate improved administrative efficiency, consistency in score calculation, and enhanced traceability of competency assessments, while reinforcing the integration between instructional design and agile software development through a documented and replicable coordinative model