Nindyaswari, Khansa Nabila
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PERMAINAN KARTU SEBAGAI MEDIA PROMOSI NOVEL: JAKARTA THE GOLDEN RULE Nindyaswari, Khansa Nabila; Akbar Pahala, Agam
Qualia: Jurnal Ilmiah Edukasi Seni Rupa dan Budaya Visual Vol 4 No 2 (2024): Oktober
Publisher : Program Studi Pendidikan Seni Rupa FBS UNJ

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/qualia.42.02

Abstract

The artist's concern about sales in previous novels became the background for the creation of a card game entitled "Jakarta: The Case”. This game is packaged with a role-playing mechanism, namely the player as the OSIS administrator who holds a meeting to find out which two people secretly violate the Golden Rule. The creation process in this work uses the research-led practice method, where the creation practice is based on research conducted by collecting data on the overall storyline of the novel "Jakarta".