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ANALISIS KEBUTUHAN PENGEMBANGAN MULTIMEDIA PEMBELAJARAN INTERAKTIF BERBANTUAN CANVA PADA MATERI JARING-JARING MAKANAN DI SEKOLAH DASAR Tasmayanti, Lilis; Susanti, L.R. Retno; Safitri, Erna Retna
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 5 No. 2 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v5i2.5223

Abstract

This study aims to analyze the need for developing interactive multimedia learning aids using Canva for food chain material in elementary schools. The background of this study is based on the importance of using digital learning media that is interesting, interactive, and in line with the characteristics of 21st-century students to improve the effectiveness of the science learning process. The research method used was qualitative descriptive with data collection techniques through observation, interviews, and questionnaires to teachers and fifth-grade students at SD Negeri 2 Sumber Rezeki. The analysis results showed that the majority of teachers still use conventional media and face challenges in developing interactive digital media independently. Meanwhile, students showed high interest in visual and animated media that can help them understand abstract concepts such as energy flow in ecosystems. Canva is considered to have high potential as an interactive multimedia design platform due to its ease of use, design flexibility, and integration of visual features. Therefore, the development of interactive multimedia learning based on Canva is highly necessary to support contextual and enjoyable learning of food web material. Recommendations are directed toward the development of media based on actual user needs, considering pedagogical, technological, and relevant content aspects. ABSTRAKPenelitian ini bertujuan untuk menganalisis kebutuhan pengembangan multimedia pembelajaran interaktif berbantuan Canva pada materi jaring-jaring makanan di Sekolah Dasar. Latar belakang penelitian ini didasarkan pada pentingnya penggunaan media pembelajaran digital yang menarik, interaktif, dan sesuai dengan karakteristik peserta didik abad ke-21 guna meningkatkan efektivitas proses pembelajaran sains. Metode penelitian yang digunakan adalah deskriptif kualitatif dengan teknik pengumpulan data melalui observasi, wawancara, dan angket kepada guru dan siswa kelas V di SD Negeri 2 Sumber Rezeki. Hasil analisis menunjukkan bahwa 80%  guru masih menggunakan media konvensional dan mengalami kendala dalam mengembangkan media digital interaktif secara mandiri. Sementara itu, 63,3 % siswa menunjukkan minat tinggi terhadap media visual dan animatif yang dapat membantu mereka memahami konsep abstrak seperti alur energi dalam ekosistem. Canva dinilai memiliki potensi tinggi sebagai platform desain multimedia interaktif karena kemudahan penggunaan, fleksibilitas desain, dan integrasi fitur visual. Oleh karena itu, pengembangan multimedia pembelajaran interaktif berbasis Canva sangat diperlukan untuk menunjang pembelajaran materi jaring-jaring makanan secara kontekstual dan menyenangkan. Rekomendasi diarahkan pada pengembangan media berbasis kebutuhan aktual pengguna dengan mempertimbangkan aspek pedagogis, teknologis, dan konten yang relevan.
TRANSFORMASI PEMBELAJARAN JARING-JARING MAKANAN: STUDI IMPLEMENTASI MULTIMEDIA INTERAKTIF BERBANTUAN CANVA DI JENJANG SEKOLAH DASAR Tasmayanti, Lilis; Susanti, L.R. Retno; Safitri, Erna Retna
Jurnal Penelitian Pendidikan IPA Vol 11 No 7 (2025): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i7.12039

Abstract

The background of this research is based on the importance of using digital learning media that is engaging, interactive, and appropriate to the characteristics of 21st-century students to improve the effectiveness of the science learning process. The learning process is a stage of positive behavioral change in students, encompassing cognitive, affective, and psychomotor aspects that are oriented towards progress. This study aims to produce interactive learning multimedia using Canva on food web material in elementary schools that is valid, practical, and effective. The presence of learning media is the key to the success of the learning process in the classroom.The study used the Research and Development (R&D) method with the ADDIE model which includes five stages: Analyze, Design, Develop, Implement, and Evaluate. Data collection techniques included observation, interviews, questionnaires, and tests. The validation results showed that the media was considered very valid by material experts (92%), media (86%), and language (93.33%). Practicality tests through one-to-one and small groups produced an average of 93.72% with a very practical category. The effectiveness of the media is shown by the N-Gain value of 0.90 which is included in the high category. Thus, this learning multimedia is proven to be valid, practical, and effective for use in learning in elementary schools.