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Harmoni dalam Perbedaan: Toleransi Antarumat Beragama di Desa Tebel, Bareng Muh. Ikhsan Nurdin; Muh. Atmim Nurona; Muh. Syukrur Rizki; Azzaida Naura Amalia; Rohmatul Lailiyah; Taufiqur Rohmah; Iva Inayatul Ilahiyah
Aksi Nyata : Jurnal Pengabdian Sosial dan Kemanusiaan Vol. 2 No. 3 (2025): Aksi Nyata : Jurnal Pengabdian Sosial dan Kemanusiaan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/aksinyata.v2i3.1649

Abstract

Tebel Bareng Village is a clear example of how religious differences do not have to be an obstacle to social harmony. Through This research explores local cultural values through an ethnographic approach. that foster interfaith tolerance. The tradition of gotong royong and deliberation are key to maintaining harmonious social relations.The results demonstrate that local culture plays a pivotal role in instilling tolerance values into people's daily lives.These villagers prove that Different beliefs are not walls of separation but bridges that allow people to get to know each other.appreciate each other. This research describes inspiring stories from daily life where religious people help each other regardless of background. beliefs. Using a narrative qualitative approach, the study presents a vivid and inspiring portrait of tolerance and offering hope that Harmony can be achieved in a pluralistic society.
DEVELOPMENT OF EDUCATIONAL GAMES BASED ON INTERACTIVE POWERPOINT MATERIALS OF SUBSTANCES AND ITS CHANGES Rohmatul Lailiyah; Nur Hayati
NUKLEO SAINS : JURNAL PENDIDIKAN IPA Vol. 1 No. 1 (2022): NUKLEO SAINS
Publisher : Program Studi Pendidikan IPA FIP Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ns.v1i1.3374

Abstract

Learning media aims as a communication tool to convey a material in learning. Developing an Interactive PowerPoint-based Educational Game Media is one of the general objectives of this research. The development model used in this research is ADDIE (Analysis, Design, Development, Implementation, and Evaluation). However, the Implementation phase was not carried out due to the pandemic. The data obtained are qualitative data types (from the media development process) and quantitative data (from data validation results by media experts). This research resulted in a product in the form of an interactive PowerPoint-based educational game media material substance, substance and its changes, which have been validated by several experts, namely material expert lecturers, media expert lecturers and science teachers at Al-Furqan Madrasatul Qur'an Tebuireng Jombang Middle School. With a validation score of 2.98 out of 4.00 which is categorized as valid.